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This Money System is an interesting idea as it would help the players to upgrade their characters and buy new attacks for em'
also if we get this done it would lead to new weapons in lf2 like robot, mines etc.
It will also make it a cool rpg game!!
I will help making It!!!
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04-23-2011, 09:24 AM
(This post was last modified: 05-13-2011, 05:08 PM by empirefantasy.)
My idea has been mostly to buy weapons.But it would be interesting to buy characters and attacks.
As I am not an advanced DCer,I can not do anything,but I think this can be released via key system.
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omg this thread really made me interested again. I can think of a dc technique and i explained it roughly above, so it went to my notebook again and maybe I find time the next few days / weeks.
(In case I do I will only settle the basic system, meaning:
- store the money during stages, storage through the stages, meaning from 1-5 to 2-1 wont be possible with dc, only with hex maybe, no idea
- systems how to increase and decrease the money
- system to view the actual amount of money you get
so if anyone has an idea how to change the exe-file so a type0-object which is on your team can be transfered from 1-5 to 2-1 (and similar sitautions) please tell it.
I think it has to be with hex, the only other idea i can imagine for this: I`m not sure but if you run with firens firerun from one stage to the other you stay in it, so the non-hex suggestion (would have to try it) - round the amount of money you got and bring the character you just play into a characteristic frame for this amount of money (he must be stuck there with state 3 so it saves it). Then in the new stage (2-1) you create some kind of interpreter which bring the char back to normal frames and read out the amount of money.
During normal stages (1-1 -> 1-2) I would just use an additional t0 object on your team to store it...
but like i told main problem is to save the amount of money from stage 1-5(6-7-8-9) to 2-1 etc...
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Saving "something" through main-stages can be done by picking up a weapon.
If I remember correctly. God I haven't played in... almost a year now.