(05-14-2011, 05:04 PM)klodasmone Wrote: Quote:
What color clothes fit best?
You're over-working. Just leave it red. It looks best and not much characters are in this color. Trust me.
Kay, thanks.
Perhaps it's better to leave it like this instead of doing all kinds of updates all the time.. I could have finished 3 character designs by now if I didn't change the design all the time x]
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Alright, I'm getting close to finishing!
All there is left to do is:
- a new face pic (PF is working on it)
- make all sprites the same design
- ONE new move, haven't decided what to make yet, my I ask for suggestions one last time? (A)
- maybe some other small changes will be made..
What's new since the last update:
- New (temporary) face pic
- I made some attacks on air (D^J)
- Made a glowing effect for his D>A and D^A, it's looking way better now!
- Many new combo possibilities with D^J
- Replaced the knee kick in his DvJ
- Did a small edit to his DvA
- Fixed the mp cost of his dash attack
I had the idea of making a 'transform' move to let him ride on a wolf. I decided to ban this idea due to lack of time & it would be better for a new character probably.
Preview:
Current face pic by PF:
Run Attack
Slide D>J
Ball D>A
Explosion kick D^A
Triple kick DvJ
Combination DvA
Air attack D^J
DOWNLOAD
@Below:
(05-14-2011, 07:58 PM)Bamboori Wrote: a lil suggestion:
make the explosion kick's explosion more frames and redraw it. it doesnt really fit with the other high-qualitative energy sprites.
I see what you mean, but that's just in the animation.. It shows several frames in game
I'm using wait: 0 in the data, which probably goes too fast for the recorder.
I however did try to redraw the explosion already, but I kinda failed.