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[solved] state 3000 hit and pass
#11
Are U sure about the 300 files limit for lf2 2.0. Because if so I will download it now!.
Don't worry just surprised, for sure you are right.thanks very much for U all U really helped me.
Actually, after knowing about the 2.0 300 limits I begin to feel stupid.well thanks.
Are U sure about the 300 files limit for lf2 2.0. Because if so I will download it now!.
Don't worry just surprised, for sure you are right.thanks very much for U all U really helped me.
Actually, after knowing about the 2.0 300 limits I begin to feel stupid.well thanks.
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#12
Wasn't sure & I checked. Link

I thought it was 300 ,but mh said its 500.

Even with 100 files its possible to slove that problem.

Just know this. More files/objects = longer loading time. Also its seems that the more objects you got on your lf2 version ,the more ram its takes. For weak pcs its could get pretty natsy slow . Alteast for me it was & I had about less then 200 objects.
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#13
It is not like about the ram or any thing like that.
well thanks buddy.
I separated the data files and reflecting worked fine but I found my self stuck again.
The problem is that any punch or slach or any melee attack reflects the ball to.
What am i suppose to do.
can any body help .

Marshall edited this post 05-17-2011 03:54 PM because:
in case you missed out on YinYin's post which directly answers your question, use kind: 9
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#14
Oh damn it!
I found a problem in this solution.
The problem is that any of my new state:3000 balls can be reflected by a single hit.
I want the reflection happens just for my reflective attack.
Is there any solution for this problem.
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#15
use different heights in your bdy and reflective itrs so only the ones that are supposed to react to each other will
(eg: y: 1000035 instead of y: 35 for areas that shall interact with each other)

also you can alternate frames with state 3000 (and high y values) for the reflective feature
and its original frame with say state 3005 and normal areas

however there is no sensible way to create multiple/different reflect actions inside of one normal data file
so things that should be reflected differently need different files - separate them
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#16
Thankx, it worked.
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