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I think that it is the last frame of the shadows that causes the problem. Check whether it is next: 1000 or something else. It is necessary to have next: 1000 or else it would not be disapeared and be operated by AI in 10HP.
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I also came up with this bug. And it is not really unbelievable. I got more better bugs. I didnt understand Alblaka's post. If this problem is solved then better to press the "solved button"
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05-20-2011, 10:56 AM
(This post was last modified: 05-20-2011, 10:57 AM by Ramond.)
This isn't new either, it can also happen in the original LF2 in a certain situation.
(I believe it was Freeze doing whirlwind, then Julian jumping into it (but he has to land inside the whirlwind so the ice shatters) and then pressing D (his roll-move is the clone move) - the next frame he's already in the air while creating the image. Since the image has no bdy, it isn't affected by the whirlwind - it is affected by gravity though. It lands on the floor and as usual, type 0 landing objects go to the crouch frame. Means the image now 'transformed' into a Julian with 10 hp.)
03:28 [BluePhoenix] sleep is for weakling.
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wow it is quite unbelievable......
should the bug be fixed?
Freeze Rocks!!!!!!
I am a new member.
I am currently working on my first project ever(A version of LF2). Please support me.
~~~~~~~~~~~~~~~~~~~~~~LOL~~~~~~~~~~~~~~~~~~~~~
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05-20-2011, 03:53 PM
(This post was last modified: 05-20-2011, 03:53 PM by Ramond.)
This is theoretically not a bug, since in terms of DC it does make sense. It just doesn't practically...
A way to fix it would be to let the shadow have dvy: 550 - that would prevent it to become a normal Julian because of landing on the floor
03:28 [BluePhoenix] sleep is for weakling.