06-28-2011, 06:48 PM
I have a character who rapidly opoints a bunch of the same object around him to create a damaging area effect. The problem I'm having is that the object that he opoints interacts with the next one he creates and causes a bunch of ice chunks to spawn.
Is there any way to make this object not create chunks of ice when it interacts with another object.
Here is the data for the object, its only 2 frames:
<frame> 200 area
pic: 0 state: 3002 wait: 1 next: 201 dvx: 0 dvy: 0 centerx: 105 centery: 230 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 210 h: 230 zwidth: 50 dvx: 5 vrest: 20 bdefend: 100 injury: 25 fall: 70
itr_end:
<frame_end>
<frame> 201 area
pic: 1 state: 3002 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 105 centery: 230 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
Is there any way to make this object not create chunks of ice when it interacts with another object.
Here is the data for the object, its only 2 frames:
<frame> 200 area
pic: 0 state: 3002 wait: 1 next: 201 dvx: 0 dvy: 0 centerx: 105 centery: 230 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 210 h: 230 zwidth: 50 dvx: 5 vrest: 20 bdefend: 100 injury: 25 fall: 70
itr_end:
<frame_end>
<frame> 201 area
pic: 1 state: 3002 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 105 centery: 230 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>