Heyo! I'm making the Assasin's Creed for poor guys, who have no cash for this game or for new graphic card to make it playable on their computers.
I started on tuesday and it took me few hours to finish whole those frames, but I have to say that I'm really fast, comparin to all of you, guys.
Muahaha, so arrogant of me.
Progress so far:
FULLY PLAYABLE CHARACTERS:
Ezio Auditore
Sprites: 99%
Data: 0%(!)
Skills:
- Smokebomb - damaging enemies staying in smoke
- Knifethrow - throws 3 knives
- Poison Dart throw - damaging enemy over time
- Catching enemy as a 'human shield' (possibly walking with enemy)
- Calling 3 Assasins (after took down they stand up and run away)
Random Assasin
Sprites: 0%
Data: 0%(!)
Skills:
- Smokebomb - damaging enemies staying in smoke
- Poison Blade - damaging enemy over time after attack
- Catching enemy as a 'human shield' (possibly walking with enemy)
- Knifethrow - throws a knife
- Handgun
AI ENEMIES:
Swordsman
Sprites: 99%
Data: 0%(!)
Crossbowman
Sprites: 0%
Data: 0%(!)
Axeman
Sprites: 99%
Data: 0%(!)
Heavy Swordsman
Sprites: 0%
Data: 0%(!)
Thief
Sprites: 95%
Data: 0%(!)
Skills:
- Smokebomb - damaging enemies staying in smoke
Captain
Sprites: 0%
Data: 0%(!)
Skills:
- Calling 3 soldiers (archer, axeman, swordsman)
- Calling heavy swordsman
OTHER INFO:
As soon as the character will be put into LF i'll show some GIFs with attacks.
STARTED AT: 26-07-11
I started on tuesday and it took me few hours to finish whole those frames, but I have to say that I'm really fast, comparin to all of you, guys.
Muahaha, so arrogant of me.
Progress so far:
FULLY PLAYABLE CHARACTERS:
Ezio Auditore
Sprites: 99%
Data: 0%(!)
Skills:
- Smokebomb - damaging enemies staying in smoke
- Knifethrow - throws 3 knives
- Poison Dart throw - damaging enemy over time
- Catching enemy as a 'human shield' (possibly walking with enemy)
- Calling 3 Assasins (after took down they stand up and run away)
Random Assasin
Sprites: 0%
Data: 0%(!)
Skills:
- Smokebomb - damaging enemies staying in smoke
- Poison Blade - damaging enemy over time after attack
- Catching enemy as a 'human shield' (possibly walking with enemy)
- Knifethrow - throws a knife
- Handgun
AI ENEMIES:
Swordsman
Sprites: 99%
Data: 0%(!)
Crossbowman
Sprites: 0%
Data: 0%(!)
Axeman
Sprites: 99%
Data: 0%(!)
Heavy Swordsman
Sprites: 0%
Data: 0%(!)
Thief
Sprites: 95%
Data: 0%(!)
Skills:
- Smokebomb - damaging enemies staying in smoke
Captain
Sprites: 0%
Data: 0%(!)
Skills:
- Calling 3 soldiers (archer, axeman, swordsman)
- Calling heavy swordsman
OTHER INFO:
As soon as the character will be put into LF i'll show some GIFs with attacks.
STARTED AT: 26-07-11