I haven't had much time to test him yet, but here's my word of advise. You're doing a great job, but it could always be better:
- Kamehameha only be allowed in a straight line, so no z-value should be in the data (except maybe 550, which makes it impossible to move).
- Solar Flare needs some fixing in the itr's x/y/w/h, and shadows should be removed.
- The BK3 combo you showed us looks nice. The grab was a good idea. Would be better if you gave it more space to grab an opponent, in my opinion.
- Pretty cool idea you have with these ki blasts, to show the little explosion when it hits something. However, the wait value seems to be too high
- Destructo Disk: charging should be one part, and releasing should be one part. Right now, when Krillin gets hit, the charging and releasing of the destructo disk just goes on as if nothing has happened. DD+A+A+A works pretty fine
- Charge MP: you can go on forever and have unlimited MP. Not sure if there is a fix though.
- D^J (not sure about the name) is cool.
Sounds are very cool. I would leave out the normal punching shouts though. They would fit better in a combo move. It gets annoying.
- Kamehameha only be allowed in a straight line, so no z-value should be in the data (except maybe 550, which makes it impossible to move).
- Solar Flare needs some fixing in the itr's x/y/w/h, and shadows should be removed.
- The BK3 combo you showed us looks nice. The grab was a good idea. Would be better if you gave it more space to grab an opponent, in my opinion.
- Pretty cool idea you have with these ki blasts, to show the little explosion when it hits something. However, the wait value seems to be too high
- Destructo Disk: charging should be one part, and releasing should be one part. Right now, when Krillin gets hit, the charging and releasing of the destructo disk just goes on as if nothing has happened. DD+A+A+A works pretty fine
- Charge MP: you can go on forever and have unlimited MP. Not sure if there is a fix though.
- D^J (not sure about the name) is cool.
Sounds are very cool. I would leave out the normal punching shouts though. They would fit better in a combo move. It gets annoying.