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Mod: Little Assasin
#51
okay so ill just post here again aswell

i want to help with anything difficult
if its a move/feature that needs polishing/tuning
a move/feature that requires a difficult technique
or special gameplay elements that will make this differ from lf2

however i dont want to invest time in tuning basic frames
bdys wpoints bpoints centers etc (but this is badly needed to make it good)

Nave will you also assist with some hexing? platforms for example? i have no experience in that direction whatsoever

(08-01-2011, 07:51 PM)Monolith Wrote:  To fast,i think you lie,or you doing it with some other spriter,I'm not
+hes keeping everything to a minimum
+mostly planning minions to have less diversity than normal lf2 characters (that can easily cut the required work in half)
+having minions with exact same actions, just different weapon/cloth
+he seems to settle on anything acceptable/working instead of trying to polish it up to infinity
+effectively reusing many parts

i think every spriter here should be capable of that
but most keep trying out new things - improving in the process - this isnt bad, but it doesnt get you speed
if you want to be fast you need to draw with constant quality, it has to be a routine - no improvement no changing of technique or style - keeping it constant
you get faster if you keep doing the same thing

matt is as fast
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#52
(08-01-2011, 09:47 PM)YinYin Wrote:  Nave will you also assist with some hexing? platforms for example? i have no experience in that direction whatsoever

argh, nah, creating all this platform stuff again would be a pain in the a** to do... and it wasn't hex only, there was a bunch of dc'ing to it aswell, the only thing which was done with hex were some kinds of new itrK8's and special states which react to the inputs of the movement keys... the rest was like 30 dc'ed frames of recreated faked standin, walking and running frames using those states, which didn't even work That good atall, the Ntsd II platform system is alot better than any others created with pure Dc only, but it's still not good enough to be used for an AC like mod I guess
I don't want to go through all that hex'ing and dc'ing mess again

I'd help with basic and advanced dc though
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#53
(08-01-2011, 08:42 PM)Gad Wrote:  
(08-01-2011, 07:51 PM)Monolith Wrote:  just 8 chars in a mod
This what I've presented maybe it's not all. Nobody said that's all characters.
Beside that - Who cares?

(08-01-2011, 07:51 PM)Monolith Wrote:  small variety of enemies
Well, maybe that's because I'm trying to make it similar to real AC, when you are fighting with 5 kind of enemies?

(08-01-2011, 07:51 PM)Monolith Wrote:  All with capes or helmets
So wot? I didn't invent AC.

(08-01-2011, 07:51 PM)Monolith Wrote:  To fast,i think you lie,or you doing it with some other spriter,I'm not jealous
I feel indignant.
You can ask Littlebob, he saw me doing first frames on skype sharing screen and few days later I've sent full sheets to Acor, Yin and Ned.
Even if I'd say that I don't care I'm still hot under the collar, because ur just playing off, because of mine behavior (signature and critique about your sprites) to you and you're trying to find something bad that you can say about me in the forum.
That is childish.

And Ok, I'll record making character's sheet so you will how much time does it take to me.

what?!?.
What the hell you talking about im just giving info to you that i dont like,few things.
Sheeeesh,you realy are one hothead,cuz when you get comments about something you trying to blame that me is revenging or something,
nagi žmogau susitaikik su protu~that you dont need to understand(this is not a translation)
Troll mode activated TwistedDemonEvil
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#54
Ok, guys, I believe I can entrust you the whole DC and give you only sprites you need, at this moment.

It would be nice to have platforms, but if it's too hard then I'm not pushing you ;).

@Monolith (Click to View)
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#55
now thats interesting :D i wish to have your heatret! i never make any detailed character becouse i get bored with it to fast.... aaand im lazy as hell xD

thumbs up man! nice to see you back! so many new projects make me want get back to zack and finish vergil :C gotta get new comp soon :/
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#56
Ok...
A little announcement.
Next night going on vacation for about a month, but I'm not stopping with spriting, since I'll have a computer for this time and I'll be able to draw there too.
I guess I'll be back at the beginning of september with some new spritesheets.
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#57
good sprites for me now
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#58
(08-01-2011, 07:51 PM)Monolith Wrote:  All with capes or helmets

lol, he didnt make AC. It was created like that of the mysterious type and still its a hot favourite. You cant rail on him for that! :/

(08-01-2011, 07:51 PM)Monolith Wrote:  For this mod everyone is WOAh,cool mod,awesome,can wait and something like that,but i dont realy impressed in this mod
  1. just 8 chars in a mod
  2. small variety of enemies
  3. All with capes or helmets
  4. To fast,i think you lie,or you doing it with some other spriter,I'm not jealous

~ alphafighters

New Mod being developed by me :-
Little Fighter Legacy (Click to View)
[Image: ubd7694.png]




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#59
Cool. Haven't really searched around this thread, but I saw the first post. I have to say I'm impressed someone is doing an Assassin creed LF2, and it's looking pretty cool.
Is there anything coding wise? or is it still just in the spriting stage?
[Image: variaboss.png]
SUPER B*NER: :3
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#60
Still waiting for data, to make some updates on topic.
Nave is going to make some on the weekend, I hope.
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