(08-19-2011, 06:43 PM)YinYin Wrote: because i think 4 spots for a simple back and forth teleportation is a bit too much
it makes the whole thing look like two one way teleporters instead of one two way teleporter
Firstly; Before changing the summoning style; I changed my project in this way.
There is just 2 orange spots in teleporter.
Here is a video:
http://s1131.photobucket.com/albums/m543/xxmfcxx/?action=view¤t=Teleporter_v03.mp4
Here is another video:
http://s1131.photobucket.com/albums/m543/xxmfcxx/?action=view¤t=Teleporter_v03a.mp4
Here is the download: CLICKY
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(08-19-2011, 06:43 PM)YinYin Wrote: by pushing the character out into the direction he is facing when he reappears so he does not teleport right back
(08-19-2011, 06:43 PM)xmfcx Wrote: I didn't understand what u mean here
Now I understood the problem.
Here is the problem what you talking about:
Video:
http://s1131.photobucket.com/albums/m543/xxmfcxx/?action=view¤t=Teleporter_v03b.mp4
It is because of itrk3. It's different "that coming from left and right directions" for itrk3.
And I don't know if it's fixable...
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So, Let's talk about the weapon based summoning style:
I've changed so many things:P
teleporter_com is destroyed by me with the help of YinYin.
But the placers(two type0 object frames) moved to deep.
There are problems...
Here is the buggy_weapon_based tele-machine download: CLICKY
There are two new weapons instead of teleporter_com:
1) teleporter_weapon (It holds the teleporter_weapon2)
2) teleporter_weapon2 (It is held end it calls the teleporter machine when it's dropped)
Whats Happening For Summoning?
1) deep calls (teleporter_ball) from y: -1000 with punching. (It's for easy debugging.)
2) (teleporter_ball) calls (teleporter_weapon) with a "dvx: 999" . Then (teleporter_ball) disappears.
3) (teleporter_weapon) quick drops. And reaches ground. And summons a (teleporter_weapon2) which it's gonna hold.
*4) (teleporter_weapon)It goes to right of the screen.
5) When it goes so far; it disappears and drops the (teleporter_weapon2) which it held.
6) When (teleporter_weapon2) is dropped; it calls the teleporter machine!
The problem is this:
in #4 step;
If I give a dvx: 6; it happens:
http://s1131.photobucket.com/albums/m543/xxmfcxx/?action=view¤t=tele_slow.mp4
If I give a dvx: 500; it happens:
http://s1131.photobucket.com/albums/m543/xxmfcxx/?action=view¤t=tele_fast.mp4
Help Meeeee!!!
(08-20-2011, 10:43 AM)YinYin Wrote: yes its possible to do that but it will only work properly for chars of the same height (79 because most have that)
julian and knight will cause problems
basically because using a vaction that doesnt have a cpoint will act as if its cpoint is at x: 0 y: 0
I'll try it.