Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
dennis manyfoot continues?
#11
the point was to extend dennis manyfoot attack, like combo, but in the end he still falls down

and he still ain't fallin :/

fall is 70
no effect 4.
i even placed
i even tried putting itr/kind in frames below and above.
Reply
Thanks given by:
#12
What you could do is just copy the last hitting frame of Dennis

    DC-Code:
<frame> 273 many_foot
   pic: 169  state: 3  wait: 1  next: 274  dvx: 2  dvy: 0  dvz: 0  centerx: 9  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 11  y: 20  w: 56  h: 60  dvx: 15  dvy: 5  fall: 70  vrest: 15  bdefend: 60  injury: 27  
   itr_end:
   bdy:
      kind: 0  x: 0  y: 15  w: 35  h: 66
   bdy_end:
<frame_end>


paste it to after your combo (as the last attack) and change the frame number and the next number, which should work. If that doesn't work, then it's weird.

If you want Dennis to finish off with another attack (not the downwards kick), then just copy the itr from there and use it in your frame. (Of course change the dvx and dvy values accordingly.)
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
#13
if u want to extend it C&P the parts before the last itr
and change the framenumbers, so he hits like 2 rounds of his usual many foot and in the end still make the enemy fall.

basically thats the first thing i did when DCing =p main site is a help, but have the whole thing in my mind is much more helpful when it goes about basics ^^
Say Anything - Alive with the glory of love

My first char: a rudolf mod <--- waiting for comments

LF story reasonable beginning <--clicky (Dont u dare not to leave a comment!)
Story Progress (Click to View)

Fan of Jerry Hawks LF2 Fan movie, just epic animations~
Reply
Thanks given by:
#14
(08-24-2011, 01:13 PM)LSwarley Wrote:  if u want to extend it C&P the parts before the last itr
and change the framenumbers, so he hits like 2 rounds of his usual many foot and in the end still make the enemy fall.

basically thats the first thing i did when DCing =p main site is a help, but have the whole thing in my mind is much more helpful when it goes about basics ^^

just an extra note, if you want to extand it manually through a button (which takes less frames than coping) just use the hit_a: before the last attack, so if you stop pushing a, he will do his last attack and if you continue it will just repeat the other attacks with a low "fall" tag.

oh and posting the code would also help if you still have your problem.
[Image: Link.jpg]
| Arcanis | Dome | Kai [-finished-] | Drawings |
Avatar was made by LutiChris

active again.
Reply
Thanks given by:
#15
damn -.- ain't workin... i probablly messed up when i expirimented

    DC-Code:
<frame> 335 killer
   pic: 252  state: 1  wait: 1  next: 336  dvx: 1  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 336 killer
   pic: 253  state: 1  wait: 1  next: 337  dvx: 1  dvy: 0  dvz: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 33  y: 45  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 12  y: 51  w: 68  h: 17  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 9  y: 14  w: 35  h: 65
   bdy_end:
<frame_end>
 
<frame> 337 killer
   pic: 254  state: 1  wait: 1  next: 338  dvx: 1  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 32  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 338 killer
   pic: 255  state: 1  wait: 1  next: 339  dvx: 1  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 38  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 21  y: 43  w: 63  h: 15  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 18  w: 39  h: 59
   bdy_end:
<frame_end>
 
<frame> 339 killer
   pic: 256  state: 1  wait: 1  next: 340  dvx: 1  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 18  w: 43  h: 61
   bdy_end:
<frame_end>
 
<frame> 340 killer
   pic: 257  state: 1  wait: 1  next: 341  dvx: 1  dvy: 0  dvz: 0  centerx: 29  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 34  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 17  y: 35  w: 61  h: 13  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 19  w: 32  h: 62
   bdy_end:
<frame_end>
 
<frame> 341 killer
   pic: 258  state: 1  wait: 1  next: 342  dvx: 1  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 342 killer
   pic: 259  state: 1  wait: 1  next: 343  dvx: 1  dvy: 0  dvz: 0  centerx: 20  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 34  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4   
   itr_end:
   bdy:
      kind: 0  x: 9  y: 14  w: 36  h: 65
   bdy_end:
<frame_end>
 
<frame> 343 killer
   pic: 260  state: 1  wait: 1  next: 344  dvx: 1  dvz: 0  centerx: 9  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 2  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 11  y: 20  w: 56  h: 60  dvx: 1  fall: 1  vrest: 15  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 15  w: 35  h: 66
   bdy_end:
<frame_end>
 
<frame> 344 killer
   pic: 261  state: 1  wait: 1  next: 345  dvx: 0  dvy: 0  dvz: 0  centerx: 15  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 21  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 3  y: 17  w: 40  h: 64
   bdy_end:
<frame_end>
 
<frame> 345 killer
   pic: 262  state: 1  wait: 1  next: 346  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 9  y: 17  w: 39  h: 66
   bdy_end:
<frame_end>
 
<frame> 346 killer
   pic: 263  state: 1  wait: 1  next: 347  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 347 killer
   pic: 264  state: 1  wait: 1  next: 348  dvx: 1  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 75
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 348 killer
   pic: 265  state: 1  wait: 1  next: 349  dvx: 1  dvy: 0  dvz: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 33  y: 45  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 12  y: 51  w: 68  h: 17  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 9  y: 14  w: 35  h: 65
   bdy_end:
<frame_end>
 
<frame> 349 killer
   pic: 266  state: 1  wait: 1  next: 350  dvx: 1  dvy: 0  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 32  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 350 killer
   pic: 267  state: 1  wait: 1  next: 351  dvx: 1  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 38  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 21  y: 43  w: 63  h: 15  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 18  w: 39  h: 59
   bdy_end:
<frame_end>
 
<frame> 351 killer
   pic: 268  state: 1  wait: 1  next: 352  dvx: 1  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 12  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 15  y: 18  w: 43  h: 61
   bdy_end:
<frame_end>
 
<frame> 352 killer
   pic: 269  state: 1  wait: 1  next: 353  dvx: 1  dvy: 0  dvz: 0  centerx: 29  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 34  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 17  y: 35  w: 61  h: 13  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 19  w: 32  h: 62
   bdy_end:
<frame_end>
 
<frame> 353 killer
   pic: 270  state: 1  wait: 1  next: 354  dvx: 1  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 354 killer
   pic: 271  state: 1  wait: 1  next: 355  dvx: 1  dvy: 0  dvz: 0  centerx: 20  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 34  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 1  fall: 1  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 9  y: 14  w: 36  h: 65
   bdy_end:
<frame_end>
 
<frame> 355 killer
   pic: 272  state: 1  wait: 1  next: 356  dvx: 1  dvy: 0  dvz: 0  centerx: 9  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 11  y: 20  w: 56  h: 60  dvx: 1  dvy: 5  fall: 1  vrest: 15  bdefend: 16  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 0  y: 15  w: 35  h: 66
   bdy_end:
<frame_end>
 
<frame> 356 killer
   pic: 273  state: 1  wait: 1  next: 357  dvx: 0  dvy: 0  dvz: 0  centerx: 15  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 21  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 3  y: 17  w: 40  h: 64
   bdy_end:
<frame_end>
 
<frame> 357 killer
   pic: 274  state: 1  wait: 1  next: 358  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 70  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 9  y: 17  w: 39  h: 66
   bdy_end:
<frame_end>
 
<frame> 358 killer
   pic: 275  state: 3  wait: 1  next: 359  dvx: 2  dvy: 0  dvz: 0  centerx: 9  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 11  y: 20  w: 56  h: 60  dvx: 15  dvy: 5  fall: 70  vrest: 15  bdefend: 60  injury: 27  
   itr_end:
   bdy:
      kind: 0  x: 0  y: 15  w: 35  h: 66
   bdy_end:
<frame_end>
 
<frame> 359 killer
   pic: 276  state: 1  wait: 1  next: 360  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 11  y: 20  w: 56  h: 60  dvx: 1  dvy: 5  fall: 70  vrest: 15  bdefend: 60  injury: 90  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
 
<frame> 360 killer
   pic: 277  state: 1  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 17  w: 33  h: 63
   bdy_end:
<frame_end>
Reply
Thanks given by:
#16
look at my char grey at lfe. he has dennis' many foot attack (extendable without other changes).
;D self ads rule
Reply
Thanks given by:
#17
Perhaps you could try to lower the vrest before the itrs with fall: 70 (yes, not the fall 70 itrs, but the ones before it), try 4 or 5 mainly for testing purposes, then a little higher if it actually works (and if it hits too often)

Other than that, it doesn't seem to look any wrong.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
#18
Change the Vrest to 8 in frame 359, or something lower. Or you can just make the wait longer.
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)