10-07-2011, 10:56 AM
(This post was last modified: 10-07-2011, 11:09 AM by shin hanazumi.)
hi all, can you help me please?
i create a ball that can move forward, then skyward, then backward (not boomerang moves)
when i test it at beta, it work normally, but when i reach frame 17, it disappear, why? (i have test other balls without 10, 20, 30, and 40 hit and disappear frames and it work succesfully at other balls)
this is da code:
i create a ball that can move forward, then skyward, then backward (not boomerang moves)
when i test it at beta, it work normally, but when i reach frame 17, it disappear, why? (i have test other balls without 10, 20, 30, and 40 hit and disappear frames and it work succesfully at other balls)
this is da code:
DC-Code:
<bmp_begin> file(0-69): sprite\sys\jg\justice_pack.bmp w: 220 h: 100 row: 10 col: 7 weapon_hit_sound: data\Hit9.wav weapon_drop_sound: data\bullet.wav weapon_broken_sound: data\silent.wav <bmp_end> <frame> 0 punch pic: 3 state: 3005 wait: 2 next: 16 dvx: 3 dvy: -5 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 1 punch pic: 1 state: 3005 wait: 2 next: 2 dvx: 30 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 2 punch pic: 0 state: 3005 wait: 3 next: 3 dvx: 550 dvy: 3 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 3 punch pic: 0 state: 3005 wait: 5 next: 4 dvx: -1 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 4 punch pic: 0 state: 3005 wait: 0 next: 5 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 5 punch pic: 1 state: 3005 wait: 0 next: 6 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 6 punch pic: 2 state: 3005 wait: 0 next: 7 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 7 punch pic: 0 state: 3005 wait: 0 next: 8 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 8 punch pic: 1 state: 3005 wait: 0 next: 9 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 9 punch pic: 2 state: 3005 wait: 0 next: 10 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 10 punch pic: 0 state: 3005 wait: 0 next: 11 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 11 punch pic: 1 state: 3005 wait: 0 next: 12 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 12 punch pic: 2 state: 3005 wait: 0 next: 13 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 13 punch pic: 0 state: 3005 wait: 0 next: 14 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 14 punch pic: 1 state: 3005 wait: 0 next: 15 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 15 punch pic: 2 state: 3005 wait: 0 next: 17 dvx: 28 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> <frame> 16 punch pic: 3 state: 3005 wait: 2 next: 1 dvx: 0 dvy: 0 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 17 punch pic: 3 state: 3005 wait: 2 next: 18 dvx: 5 dvy: -4 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 18 punch pic: 4 state: 3005 wait: 2 next: 19 dvx: 550 dvy: 550 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 19 punch pic: 6 state: 3005 wait: 2 next: 20 dvx: -5 dvy: -4 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 punch pic: 5 state: 3005 wait: 2 next: 1000 dvx: -28 dvy: 0 centerx: 56 centery: 95 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 6 w: 189 h: 75 dvy: -25 bdefend: 1 injury: 5 fall: 44 effect: 1 vrest: 4 zwidth: 25 itr_end: <frame_end> |
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
The Second Flower of Hanazumi Kazoku
Junior Data Changer