10-29-2011, 09:06 PM
Ah okay, I understand.
What path does it say in the data files? (Like sprites\sys\s-dennis.bmp for example)
What path does it say in the data files? (Like sprites\sys\s-dennis.bmp for example)
|
Character: Deenis-S Complete
|
|
10-29-2011, 09:06 PM
Ah okay, I understand.
What path does it say in the data files? (Like sprites\sys\s-dennis.bmp for example)
10-29-2011, 09:22 PM
sprite\s-dennis\S-Dennis\S-Dennis.dat
~what am i missing
10-29-2011, 09:34 PM
Yes, of course. But that's not what I meant.
I thought that you should open a data file (S-Dennis.dat) and look what the bmp-part says. Another question, on which files does the error message happen? Are there too much other data files in your LF2?
10-30-2011, 04:30 AM
Well, if there are too much sprites or other data files in your Lf2 sprite it says couldn't create art surface.Did you see such a message in your pc when the game was loading?
10-30-2011, 05:59 AM
If it says couldn't create art surface; there is an extra information with it: path of bmp file...
If the correct picture is not in that path; it gives that error message. SO, YOUR BMP FILES ARE NOT IN THE RIGHT PLACE OR SOME OF THEM ARE MISSING!!! ![]() ![]() ![]()
10-30-2011, 08:34 AM
(10-30-2011, 05:59 AM)xmfcx Wrote: SO, YOUR BMP FILES ARE NOT IN THE RIGHT PLACE OR SOME OF THEM ARE MISSING!!! or maybe its his png file,not bmp file,thats why it cant create surface. show us whats in ur S-Dennis.dat file an add in attachments s-dennis sprite sheets
Troll mode activated
![]() ![]()
all sprites are bmp and its in the right place and in one whole folder s-dennis inside sprite directory and then inside that folder is folder S-Dennis there are 2 folders in s-dennis folder S-Dennis and folder S-DennisEX the data is there stay where it is can it work where it is and i think my folder is balance i just dont know how it is gonna be activated into the game all i wanna do is activate this
want to activate (Click to View) and the error starts from here > id: 55 type: 0 file: sprite\s-dennis\S-Dennis\S-Dennis.dat i think all data lines are in error everything is correct i just dont know what im missing
Then post here the bmp part of
"id: 55 type: 0 file: sprite\s-dennis\S-Dennis \S-Dennis.dat". Don't send the bmp files. I just want bmp part of data(first lines which refer to bmp files) ![]() ![]() ![]()
Does S-Dennis have any frame number that's higher than 399?
Why are you using the same bmps twice? Look at s-dennis_0.bmp or s-dennis_1.bmp. Try deleting the last few lines, does it work then? Like that (Click to View) |
|
« Next Oldest | Next Newest »
|