01-07-2012, 11:20 AM
who I fight against o.o?
Tournament GLT#3 Discussion & News Thread
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01-07-2012, 11:20 AM
who I fight against o.o?
01-07-2012, 03:29 PM
O that's good. I have just posted on my Facebook about this tournament. Not sure if that will bring anyone here, though.
TEMPE
Spoiler (Click to View) Thanks given by: DoIIIi
Joining. In hamachi my nickname is Chet.
Now I am confused:
At first it was allowed to use Multiserver and Lobby to do the fights too, but now you deleted these ways of fighting, why? It is not like they give an advantage to one of the players, so only because there is a new way to connect (Nold Server) we do not have to abandon the old ways right? Quote:Players can play random or chosen character, as they're wishYeah ok, so it is destined to be a not random Tournament... Then you could simply say: "No Random", because most players will choose their main character anyways... This rule does not make sense, because one of the players has to choose his charater first and sadly I have seen soooo many players who only wait untill the opponent chose a character to decide what character they will take, which is so cheap... Quote:Change opponent if no connection is not allowedWhat the hell...? In Swiss System you CANNOT choose your opponent! Your opponent will be determined by your score and the score of the other competitors, and then you HAVE TO fight that one opponent, otherwise you will destroy the system. So this rule is complete non-sense! To be honest I am a little disappointed, that you only took EDLs rules without thinking about it, although we spoke about it in Skype o0 Quote:Who I fight against?You cannot know that already, the first round will be randomly chosen and the next ones depend on that round. Just read wikipedia.
That thing with that waiting until other guy selects is interesting for me too. How will this get ealt with in this tournament? And also the case first fight : I take Deep enemy takes John. John wins, then i take Hery next fight bec i think he i better then john and then he picks Rudolf bec he sees Henry.
Shortly said i ike random And you frgot to set the difficulty. Easy clones are easier then difficult clones :P
If you play League of Legends, it will be easy to explain. You will need to choose between blind pick or draft pick mode xD .
I think it's a necessary rule. So in blind pick the players choose character without knowing what the opponent chooses (which is quite hard to be applied, though), and second in draft pick, players take turn to pick first (so the other player can just choose the counter hero, if there is any). I think blind mode is better because with draft mode one of the player will need to choose first three times while the other one only twice. We can just type the chars we will use in the correct order 'Round 1 Deep, Round 2 John, Round 3 Louis, Round 4 Deep, Round 5 Deep', copy it and then count '3', '2', '1', in the chat box and then both player paste in the char list at the exact same time (this way we can't change our mind anymore after seeing how our opponent fights, but I think it's just even fairer). @Dr.Death: lolol I never thought difficulty would affect PvP VS Mode in any way
TEMPE
Spoiler (Click to View)
well here the solution,
Players which play Random, game1 Random, game2 Random, game3 Random, game4 Random, game5 Random Player which don't use Random (main character only use for example Player takes Deep, game1 Deep, game2, Deep, game3 Deep, game4 Deep, game5 Deep ...etc. Quote:@Dr.Death: lolol I never thought difficulty would affect PvP VS Mode in any way Dr. is Doctor Know-All XD
01-08-2012, 06:40 PM
The thing is, that it won´t work that both player are able to copy paste at the same time...
if it should be rly fair, there has to be a third man, that coordinates the choose of the chars - but this would be rly strange... i think we should say that only 1 char is allowed each opponent. So if i take Henry as my first choice i have to take him for all 5 fights against that opponent. Then there will be no problem.
I am the OPler 2008!
Thanks given by: DoIIIi
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