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Hi guys it's me again and i got a few dcing questions:
1.how to make the enemy char attack a char the most
for ex. normally the enemy's char attack us if there is more than one randomly but i want them to attack a specific char the most
2.how to make a char invincible...you know what I mean
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02-22-2012, 09:43 AM
(This post was last modified: 02-22-2012, 09:58 AM by nbaheen.)
ya thanks but I want him to be shown and i want him to get hit but don't get hurt
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why dont u remove its bdy? then probably he wont get hit by any attack?
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no i wan't it to get hit but don't get hurt
right know the only thing i can think of is to make it heal it self while standing. in DC language make the 0 sanding next frame to be a state 1700 attack.
and can someone answer the first question please
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i think that the first question dont come under DC category.. it seems hex editing can help..
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The first question is dealing with AI itself. In general, any computer-player will charge towards the closest opponent, regardless of who that is. You can merely make coms go away from a certain character, but as for the opposite, I don't think that's even possible...
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For the second, spawn(opoint) an object with state 18 with injury: -500, fall: -1 and effect: 5, which will hit the character in one of his injury frame with no bdy(U delete the bdy from this injured frame) and then disappear(the ball).If U care about how the hp bar will look for this char hen spawn a milk bottle and make him drink it.
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please don't take this as gravedigging
i think for Question 1 there is a possible way (at least in survival mode)
potions:the enemy always(i think) try to drink the potion and whenever they have the chance they do that even when they have full HP so can that be the done for a character?(i mean the AI take them as potions)
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