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alf2: current state - insights
I smell supreme combos coming up.... Freaking awesome :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Oh wow, that is awesome. :O
Hey is it possible to do a teleport in mid air with a caught opponent?

And if I'm not mistaken you once made that Justin mod. It was also possible to catch teammates, so why not do it here too? Grabbing your teammate and teleporting him out of danger, or something like that.
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Or maybe a team attack. that would be awesome!!
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(03-11-2012, 12:28 PM)Lauli Wrote:  Oh wow, that is awesome. :O
Hey is it possible to do a teleport in mid air with a caught opponent?
wouldn't you first need the ability to jump with a caught opponent?

(03-11-2012, 12:28 PM)Lauli Wrote:  And if I'm not mistaken you once made that Justin mod. It was also possible to catch teammates, so why not do it here too? Grabbing your teammate and teleporting him out of danger, or something like that.
(03-11-2012, 11:25 AM)YinYin Wrote:  need to figure out a fair way of taking a teammate with you aswell ...
shouldn't that answer your question already?
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should totally allow people to be all trolley on their birthday :D
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The Lost Global Mod Wrote:shouldn't that answer your question already?
No, how? YinYin is having a problem, I provide a (admittedly bad) solution.

Where does it answer anything?
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re: woody double teleport (Click to View)

next up: pick one item i can already do and i will report back
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progress on the list: none
progress everywhere else: lots
so here is an unannounced update

i have decided to spoiler this feature because i consider it to be of similar weight as the fusion or louisEX
all following features that are somehow tied to this will also just be named amulet power part 3, 4, 5 and so on
so if i have made you eager enough already and you can't wait for a release or don't care about spoiling yourself go ahead and view it (possibly just to be disappointed :p again)

next up: john amulet part 5

i would still love to hear more thoughts on the woody teleport issue further explained in the last post
or a pointer to what thing of the list (i don't want to do) i should tackle first
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Quote:i would still love to hear more thoughts on the woody teleport issue further explained in the last post


Quote:

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(03-31-2012, 10:01 PM)Reaper Wrote:  What I'd propose is giving the catched character the ability to cancel the teleport/ wrench from Woody's grip, presumably so that Woody teleports alone.

sounds like a mighty good solution
next question: how would woody start this move?
an automation if next to a teammate seems wrong because its not controllable once again (but that would be the easiest - like rudolfs counter when going invisible with an opponent close by)
i think quickly adding another +J would be the most natural
DvJJ - for teleporting two - even if that will only grant a split second to react for canceling it

now i only need to figure out how to let the passenger cancel his teleport without canceling woodys

i wonder whether this option should be available for opponents too (thus only one set of frames for both cases)
or whether they should stay helpless ... (secondary set for teammates)
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Adding a +J would have been my thought as well. I'm not quite sure how it would affect the accuracy though. It's just a matter of split-seconds, but maybe it would be the little bit that is too much. Testing both possibilities in-game would probably be a good idea.
I say it would be best to make the option only available for teammates. Ideally, you'll want to make it as easy as possible to cancel the teleport if needed. If the enemy would be able to do that as well, I imagine the move to be rather weak.
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