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The canceling might be a problem, as it's too little time to react.
If you turn it the other way around - to enable the teleport option for the teammate - then it might solve the reaction time problem:
Woody catches the teammate, teleports.
Teammate has, a timeframe of let's say 1 second to activate his teleport.
Then the teleport option depletes.
I think this could be done with an invisible weapon and the like.
But then again, this would be too much work for a rather rare occasion.
Spoilerin' everything cause it's fun. Just thinking, why would you need a sprite for a diagonal energy ball? It's almost certain that the blast will hit the enemy, so there isn't really a need for additional sprites.
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(04-01-2012, 10:10 AM)Lauli Wrote: The canceling might be a problem, as it's too little time to react. well most players go into the defense frames before performing a move - but the teleport doesn't start from there
you have to wait for the defense to end and that is enough time for a teammate to either move towards you or move away
(because who stands around still next to his buddy during a fight? unless he wants a lift)
or otherwise enough time to realize woody wants to teleport away (and then hit a button if it connects to cancel)
so i think the time frame might be ok (04-01-2012, 10:10 AM)Lauli Wrote: If you turn it the other way around - to enable the teleport option for the teammate - then it might solve the reaction time problem:
Woody catches the teammate, teleports.
Teammate has, a timeframe of let's say 1 second to activate his teleport.
Then the teleport option depletes. i dont quite understand this
(04-01-2012, 10:10 AM)Lauli Wrote: Just thinking, why would you need a sprite for a diagonal energy ball? It's almost certain that the blast will hit the enemy, so there isn't really a need for additional sprites. it can fail to hit
you can be too far away from the opponent when performing the super punch
you can be too slow with the blast
the opponent can flip
and you can also perform this without an opponent close to you (JA+A)
this is useful when someone jumps at you
gives you enough time to hit the air as a warning and then blast his face when hes right above you
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04-01-2012, 11:34 AM
(This post was last modified: 04-01-2012, 11:39 AM by Lauli.)
YinYin Wrote:well most players go into the defense frames before performing a move - but the teleport doesn't start from there
you have to wait for the defense to end and that is enough time for a teammate to either move towards you or move away
(because who stands around still next to his buddy during a fight? unless he wants a lift)
or otherwise enough time to realize woody wants to teleport away (and then hit a button if it connects to cancel)
so i think the time frame might be ok Wait a second, does that mean you can perform the teleport without catching your teammate? :O
So you just teleport any teammate with you who happens to stand next to you? That's cool.
The DvJ+J option would be the best one then I think.
Disregard that thought I had about the teleporting I had.
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(04-01-2012, 11:34 AM)Lauli Wrote: Wait a second, does that mean you can perform the teleport without catching your teammate? :O
So you just teleport any teammate with you who happens to stand next to you? That's cool.
The DvJ+J option would be the best one then I think. there is catching required - or some other interaction
but i would try to implement that into the teleport itself because the need to do another action (ie yet another input) that is useless on its own would be bad
it would also serve as a check, whether to take a close teammate or teleport normally alone
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YinYin Wrote:there is catching required - or some other interaction
but i would try to implement that into the teleport itself because the need to do another action (ie yet another input) that is useless on its own would be bad
it would also serve as a check, whether to take a close teammate or teleport normally alone Oh well in that case; don't disregard my previous suggestion.
I thought about Woody giving everyone a very short "buff" to every teammate around when he performs the DvJ ( the normal one, without anyone caught, etc.). The buff depletes after a short time, but you still have enough time to "use" the buff.
If you use the buff - by pressing J for example - the teammate can decide wether to teleport along with Woody or not.
Kinda like Woody giving everyone the ability to teleport.
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hmmm
well
there are a few things important to me about this
first of all woody needs to visually touch the teammate
and second there shall not be a gap between woody and teammate teleporting
they need to teleport together - at least visually
but putting the input into the teammate can easily work
the problem is that this will probably leave computers behind most of the time, you cannot command them to jump near you at the right time
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04-01-2012, 02:18 PM
(This post was last modified: 04-01-2012, 02:39 PM by Lauli.)
Ah I see. So that was a redundant suggestion from my side now :D
But from what I guess none of the solutions we have so far would really satisfy everyone:
Forced-catch-teleport:
- Human teleporting a com: Good if you can save him, bad if you pick the wrong one
com teleporting a human: Bad; highly unlikely to happen, AI might not use it properly
com teleporting a com: Good if it happens controlled, but unlikely
Human teleporting a human: Good if you can save him, bad if it's done deliberately to annoy someone
Cancelable-catch-teleport:
- Human teleporting a com: Good if you can save him, bad if you pick the wrong one; unlikely to be cancelled
com teleporting a human: Good; unlikely to happen, but if used the wrong way it's still cancelable
com teleporting a com: Good if it happens controlled, but unlikely
Human teleporting a human: Good if you can save him, but if used the wrong way it's still cancelable
Buff-teleport:
- Human teleporting a com: Unlikely to be used by the com, at the same time unlikely to teleport the wrong one.
com teleporting a human: Good; unlikely to happen, but if used the wrong way it's still free not to use
com teleporting a com: Good if it happens controlled, but unlikely
Human teleporting a human: Good if you can save him, but if used the wrong way it's still free not to use
We can basically leave out the option com teleporting com, as it's always the same - unless you change the AI of course.
Hmm, that would make the cancelable teleport the best option I'd say.
Anyone should come up with a way to make human teleporting a com 100% good.
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Hmm, can you please create the 2nd arrow rain?
The First Kinda.. slow? (sorry, dunno how to say)
make it just shoot sky and the arrow falling and hit enemies
I really want play this awesome mod (not just the 0.5c version)
Keep it up, you're great
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
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please make mirror images
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YinYin Wrote:oh and btw
my hard drive died Does that mean anything bad for alf2?
I like gravedigging and being offtopic!
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