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alf2: current state - insights
hmmm
well
there are a few things important to me about this

first of all woody needs to visually touch the teammate
and second there shall not be a gap between woody and teammate teleporting
they need to teleport together - at least visually

but putting the input into the teammate can easily work
the problem is that this will probably leave computers behind most of the time, you cannot command them to jump near you at the right time
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Ah I see. So that was a redundant suggestion from my side now :D
But from what I guess none of the solutions we have so far would really satisfy everyone:
Forced-catch-teleport:
  1. Human teleporting a com: Good if you can save him, bad if you pick the wrong one
    com teleporting a human: Bad; highly unlikely to happen, AI might not use it properly
    com teleporting a com: Good if it happens controlled, but unlikely
    Human teleporting a human: Good if you can save him, bad if it's done deliberately to annoy someone
Cancelable-catch-teleport:
  1. Human teleporting a com: Good if you can save him, bad if you pick the wrong one; unlikely to be cancelled
    com teleporting a human: Good; unlikely to happen, but if used the wrong way it's still cancelable
    com teleporting a com: Good if it happens controlled, but unlikely
    Human teleporting a human: Good if you can save him, but if used the wrong way it's still cancelable
Buff-teleport:
  1. Human teleporting a com: Unlikely to be used by the com, at the same time unlikely to teleport the wrong one.
    com teleporting a human: Good; unlikely to happen, but if used the wrong way it's still free not to use
    com teleporting a com: Good if it happens controlled, but unlikely
    Human teleporting a human: Good if you can save him, but if used the wrong way it's still free not to use
We can basically leave out the option com teleporting com, as it's always the same - unless you change the AI of course.
Hmm, that would make the cancelable teleport the best option I'd say.

Anyone should come up with a way to make human teleporting a com 100% good.
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Thanks given by: YinYin
Hmm, can you please create the 2nd arrow rain?
The First Kinda.. slow? (sorry, dunno how to say)
make it just shoot sky and the arrow falling and hit enemies
I really want play this awesome mod (not just the 0.5c version)
Keep it up, you're great :)
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
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please make mirror images
haahahahahahahahahahahaahahahahahahahahahaha..........

Need more ppl who can sprite backgrounds and weapons
Our TLOK Mod Site: http://legendofkorralf2.shivtr.com/
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YinYin Wrote:oh and btw
my hard drive died
Does that mean anything bad for alf2?
I like gravedigging and being offtopic!
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(09-21-2012, 12:38 PM)Lauli Wrote:  Does that mean anything bad for alf2?
(09-20-2012, 09:54 AM)YinYin Wrote:  hopefully i can still rescue unreleased files next week ...
applies for everything on it - and the backup is pretty old
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you have backup on your site
haahahahahahahahahahahaahahahahahahahahahaha..........

Need more ppl who can sprite backgrounds and weapons
Our TLOK Mod Site: http://legendofkorralf2.shivtr.com/
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[Image: bigbottle.gif]

more bang for your buck:
50% more volume and vastly improved package stability
(in case you have to chase some friggin kiddos who stole your milk and the bottle gets dropped several times in the process it won't take as much damage)

bigger bottles may only be included inside shipping boxes during stage mode - again just to keep down the clutter during normal vs matches
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Actually, I just thought about something while browsing the sandbag combos; how would the sandbag react to some of the bounce moves of alf2?
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not at all
but a reaction could be added
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