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[C#] LF Studio by wirwl
#81
LFStudio 0.9.1 http://u.to/G44UAg
Fixed errors, improved usability of SGV.
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Thanks given by: Infern112 , A-Man
#82
the language ._.
...

how do i change it?

edit: yay i found it

could you add an option to load other object types into the weapon viewer? after all you can hold blasts and characters aswell
also please include weapons outside the weapon id range such as louis' armor or freeze' ice sword

will you allow to choose the weapon act of the wpoint inside the weapon viewer?
i know a weapon may use the same pic inside several frames but just in case it uses the on hand sprites only once for a frame each you could directly assign the frame number to the pic inside the viewer and let the user select it for the wpoint (because right now even tho you may see what picture the weaponact uses there is no other direct connection between the sprite set and the weapon act unless you've got the data open yourself)

what exactly did you improve on the sgv?
i would still love to have a fixed center point and move the sprite instead of the center
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#83
LFStudio 0.9.2 http://bit.ly/JcoFGy
1) Imroved SGV ( now if pic is invalid - another object is draw, fixed errors)
2) Added new window "Dat-file viewer"
3) main.xml consist new parameters:
<filtrForWeapon_id>100-199,213,217,218</filtrForWeapon_id>
<filstrForWeapon_type>1,2,4,6</filstrForWeapon_type>
To change pic value in current frame press left mouse button in dat-file viewer.
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Thanks given by: A-Man
#84
YinYin Wrote:i would still love to have a fixed center point and move the sprite instead of the center
What do you want, explain?
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Thanks given by: A-Man
#85
(05-25-2012, 03:28 PM)wirwl Wrote:  
YinYin Wrote:i would still love to have a fixed center point and move the sprite instead of the center
What do you want, explain?

inside the svg:
have the two center point shadows in a fixed position in relation to each other (make that depend on the widest sprites loaded in the dat file)
never change their position

when editing the center point instead of moving the shadow around make the mouse drag and drop the actual sprite
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#86
i tried to open a .dat file but there wasnt an option for open file?
[Image: gggggg.png]
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#87
@JustMe
You click on project =>new project.



Some bugs:
I think wasd buttons don't work in the last version. sorry it has been my fault. It works.
dat file viewer don't count always right and when i modify the bmp, it still show me the old bmp. And i think sometime SGV says invalid pics, when they are valid.
"Fold 2nd line" or however it is called, don't work.
Paint?
Edit: show/hide dat file viewer is not in Window.


Other Improvements that i would like:
Sometime when itr areas are very big, they interrupt each-other when in SGV, when they are appeared both sprites. I would like a button which hide the next: character.
The second sprite shows only next: ,but it would be good to show vaction: aaction: dvx: (at itr/kind8) hit:_Fa: caughtact: etc, when you put the cursor on these number frames and also to see frame name.
Also a ruler in SGV would be helpful.
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#88
(04-21-2012, 03:52 PM)YinYin Wrote:  ok now i get it
the selected frame and next frame are now shown separated too
can you make the two center points (selected and next) static and move the images?
that will make adjusting the center easier (the center tool would actually allow you to drag the image itself instead of placing the shadow)

(05-29-2012, 08:05 AM)JustMe Wrote:  i tried to open a .dat file but there wasnt an option for open file?
[Image: gggggg.png]
1) Create project
2) Import files
3) For opening files use "Projects explorer"
(05-29-2012, 10:35 AM)empirefantasy Wrote:  @JustMe
You click on project =>new project.



Some bugs:
I think wasd buttons don't work in the last version. sorry it has been my fault. It works.
dat file viewer don't count always right and when i modify the bmp, it still show me the old bmp. And i think sometime SGV says invalid pics, when they are valid.
"Fold 2nd line" or however it is called, don't work.
Paint?
Edit: show/hide dat file viewer is not in Window.


Other Improvements that i would like:
Sometime when itr areas are very big, they interrupt each-other when in SGV, when they are appeared both sprites. I would like a button which hide the next: character.
The second sprite shows only next: ,but it would be good to show vaction: aaction: dvx: (at itr/kind8) hit:_Fa: caughtact: etc, when you put the cursor on these number frames and also to see frame name.
Also a ruler in SGV would be helpful.
After change path to bitmaps, press button "Reload bitmaps" in SGV toolbox.
"Fold 2nd line" dont work because second segments don't define. You can define its in main.xml
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Thanks given by: JustMe , A-Man
#89
thank you, your LFS is just awesome!
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#90
Yea it think i pressed refresh button in SGV and dat file viewer too, but nothing happened. Anyways when i saw it today the new bmp edits were appeared.Probability it works when program is reopened.

While there is still a pics count bug. The problem stays that some bmp are smaller (which brings in having less pics). And dat file viewer "look" at w: and h: (in bmp part) and it separate image and count it by itself, that's how it works i guess. It needs to "take a look" at row: and col: too.

Example: file(140-209): sprite\sys\louis_2.bmp w: 79 h: 79 row: 10 col: 7
You can go and see that this bmp is smaller than it is written here. And it brings problems when the is created a louis_3.bmp

also SGV shows invalid pic,even when i put the correct pic number and even when i refresh and reopen the program.

wirwl Wrote:"Fold 2nd line" dont work because second segments don't define. You can define its in main.xml
Yea i saw it but i don't have ability to do that.

Also when i create a new wpoint, it is not shown in SGV, even when i refresh.
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