Another counting bug:
I added one more row: in bmp.
Bmp had:
row:4 col:2
Now it has:
row: 4
col:2
dat file viewer is "confused" by itself. I send mouse to the 4th pic and
number there says "pic:4", which is correct. But when i click it the colored
pic becomes the 5th one. And this one is shown in SGV too.
Also the refresh button, seems not to work, I drew 2 new pics and only after
i closed and reopened the program, pics are shown.
Improvements:
When i click to add an itr,wopint,cpoint,opoint there are created only areas
and kinds (and some other things), i would like the program to show directly
other parts of these tags:
for W:
kind: x: y: weaponact: attacking: cover: dvx: dvy: dvz:
and probability since i click the pic on wapon&drinks dat viewer, it add
weaponact number, the same with dat viewer.
for C:
kind: x: y:
for kind2-> fronthurtact: 132 backhurtact: 131
for kind1-> vaction: 131 throwvz: -842150451 hurtable: (this should be
next to "kind:" that you have add in SGV (hurt-1; not hurt-0)) throwinjury: -
842150451 decrease:
injury:
also there down in SGV should be ticks for "aaction", "taction", "jaction"
(yes, "jaction" exist, even it is not in LFE DC explainer),throwvx/y, ,"cover:"
(this could be added automatically by adding function of values
3,10,11,unticked but as this is used rarely just "cover:"),dircontrol: (this
could have automatic function too, but it is used rarely)
some of them can be added automatically from SGV.
note: some of them tags are default or usually has these values, that’s why they
should have numbers that i have shown.
for O:
kind: x: y: dvx: dvy: oid: (maybe in a automatic way in SGV where
there are shown all dat files which are "registered" in data.txt), action: (maybe
in automatic way too,by showing all frame names of the dat file) facing:
*maybe all these other can be done in automatic way in SGV in the future if
it would show an example character in.
for ITR:
kind: x: y: w: h: dvx: dvy: fall: bdefend: injury: zwidth: effect:
(there can be automatic adds for fall and bdefend but i think they are
unnecessary, while there might be an example in SGV for dvx and dvy)
itrkind: 0 all of them that i mentioned up
itrkind1:
areas catchingact: 120 120 caughtact: 130 130 not dvx/y,while these
are the usual numbers
itrk2:
areas vrest: 1 no dvx/y
ik3: same with ik1
ik4:
same with ik0
ik5:
areas and dvx: 8 fall: 20 bdefend: 16 injury: 789 no dvy i think
ik6:
areas and vrest: 1
ik7:
same with ik6
ik8:
areras dvx: injury:
ik9:
only usually tags
ik10:
areas zwidth: vrest: injury:
ik111:
same with ik10
ik14:
areas vrest:
ik15:
usual tags
ik16:
usual tags
some of them can use arest but DCer can change it by them.
SGV in only black, i would like to have some more colors, because i can notice sprite bugs.
I would like finder&replacer to have an option to react only in selected part. This is used when i want to change names of some frames, example: from ball1 to ball2.
that's enough for now
lol
Question:
there is frame number finder, frame name finder and one empty textbox, for what it is used?
~thank you for creating such opportunity for us