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Modified sprites which show the hitboxes
#1
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(mirror, mirror)[Image: jbw6qBRLmMPVYq.jpg]


[Image: firen_2.png]

Green means bdy (the hittable part), red means itr with kind 0 and effect not 4 (the hitting part), and purple means other (such as the weapon picking part, or the grabbing part, or many others). The limitations of this method of showing hitboxes should be obvious. Here's the crappy code used to generate it: http://a.pomf.se/purcfd.zip (PM if link dead)



Silva's LF2 debugger
is better but it only shows the hitboxes for player 3's character, nothing else.

WOW GIANT UPDATE: The desired functionality has been fulfilled by YinYin! https://www.lf-empire.de/forum/showthread.php?tid=9777 this doesn't show the hitbox in-game wtf was I thinking
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Thanks given by: Infern112 , Hero destroyer , dotcom123
#2
Wow, you did alot of work here.
Isnt it easier to download Lf2 debbuger mady by Silva? http://www.youtube.com/watch?v=PrOleF_WLvw (well it doesnt show the purple things :D)
Anyway, good job

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#3
can i ask you, what method did u use to make this?
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#4
I read the .dat files, and for each frame (except tired and dash_defend), I drew on the frame's pic the rectangles specified by all the bdys and itrs, making sure to confine the rectangles to only that frame's pic. (When I say "I" I mean the program I wrote.) The drawing itself was done by ImageMagick, after I gave it a command like the following:
Code:
mogrify -fill none -stroke green -strokewidth 1 -draw "line 10,10 10,20" \
        -type palette -colors 256 -compress RLE davis_0.bmp
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Thanks given by: Kashif
#5
you are member of the month for me
haahahahahahahahahahahaahahahahahahahahahaha..........

Need more ppl who can sprite backgrounds and weapons
Our TLOK Mod Site: http://legendofkorralf2.shivtr.com/
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