Coding AI since 1884.
Or much more rather yesterday.
Will link and post all my AS-AI scripts here, including, but not limited to, my own characters, foreign character (if permission was granted) and eventually some base characters (though that's probably a case for the LF2-fighting specialists).
Feel free to discuss parts of the AI scripts here, complain about character abilitys or propose improvements.
All my AI scripts can be found in the attached zip. Simply drop the content of that folder into your lf2/ai folder (or copy the whole folder into your lf2 directory). There is no harm with having any "unused" .chai-files in that folder, thus you can savely take the whole folder regardless of which characters you actually intend to use.
As well, I'll continously develope different scripts and commands whilst coding further AI and back-implement it into earlier ones. By always pulling the whole set of AI's, you keep everything on your drive up-to-date.
- Own Characters -
COMPLETE: Striker
Capable of using all his moves, even the more advanced ones. Tends to bug out if the AI decides picking a weapon is far more important then fighting, though. Ability to use moves and move frequency is linked to difficulty level.
Given Strikers base abilitys, the AI cannot do much combos, but it's using Strikers jump-height & jump-attack frequently.
COMPLETE: The Ninja Tales
AIs are capable of using all their moves, basic combos and Release moves.
As well, they will recognize possibilitys for the cross-character Combo-Moves, though they will not seek out distant characters to initiate combos intentional.
If you walk close to them and hit DvA or D^A, the AI will (if mp are sufficient) react accordingly, though.
Current Issues I couldn't yet resolve:
The attachment is a zipped "ai" folder. Simply copy it into your LF2-directorys and have it overwrite older files if necessar (or manually merge the content, your call).
Or much more rather yesterday.
Will link and post all my AS-AI scripts here, including, but not limited to, my own characters, foreign character (if permission was granted) and eventually some base characters (though that's probably a case for the LF2-fighting specialists).
Feel free to discuss parts of the AI scripts here, complain about character abilitys or propose improvements.
All my AI scripts can be found in the attached zip. Simply drop the content of that folder into your lf2/ai folder (or copy the whole folder into your lf2 directory). There is no harm with having any "unused" .chai-files in that folder, thus you can savely take the whole folder regardless of which characters you actually intend to use.
As well, I'll continously develope different scripts and commands whilst coding further AI and back-implement it into earlier ones. By always pulling the whole set of AI's, you keep everything on your drive up-to-date.
- Own Characters -
COMPLETE: Striker
Capable of using all his moves, even the more advanced ones. Tends to bug out if the AI decides picking a weapon is far more important then fighting, though. Ability to use moves and move frequency is linked to difficulty level.
Given Strikers base abilitys, the AI cannot do much combos, but it's using Strikers jump-height & jump-attack frequently.
COMPLETE: The Ninja Tales
AIs are capable of using all their moves, basic combos and Release moves.
As well, they will recognize possibilitys for the cross-character Combo-Moves, though they will not seek out distant characters to initiate combos intentional.
If you walk close to them and hit DvA or D^A, the AI will (if mp are sufficient) react accordingly, though.
Current Issues I couldn't yet resolve:
- ---
The attachment is a zipped "ai" folder. Simply copy it into your LF2-directorys and have it overwrite older files if necessar (or manually merge the content, your call).
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka