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An effect that follows with a fixed character
#1
Hi people.
I'm just asking.
How do you make an effect that follows the character permanently?
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#2
Impossible without HEX, unless you "ensure" the character is only present on the field once.

Ik8's stick to specific bodys, but if 2 equal bodys cross, the Ik8 can always switch back and forth between those two.
If you don't work with special, but generic bodys (f.e. normal hitboxes), it's outright impossible to have the effect only stick to the char it originally hit (f.e. you can't code "poison" effects in LF2).

@below:
Admittedly, didn't think about chasing effects... but those are messy because you cant always ensure it's actually chasing the right enemy/character.
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#3
An object that chases via the hit_Fa-stuff follows a certain character. You can, for example, see this effect nicely with John's disk; once the disk follows you, it won't follow anybody else. Same with bats.

The only limitation you have is that the opponent that's being followed needs to be closest to the chasing object. I don't know if it works with allies as well (you'd have to modify Jan's healing angels).
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#4
i mean the effect which is found in rewlf2 when you use a heal thing iin sorcerer it will have an effect following you around. i want to make that. You guys dont get me. its an effect that stays with you forever and moves along with you.ALONG WITH YOU, not like the julian ghost or bat effect.
Working on 2 BIG mods,literally the biggest of any mod you can find...
[Image: WB9LH.png]

DOWNLOAD LITTLE FIGHTER DIVINE

[Image: ze4qi.png] [Image: YAWc1.png]
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#5
(06-22-2012, 02:56 PM)wongweilian Wrote:  i mean the effect which is found in rewlf2 when you use a heal thing iin sorcerer it will have an effect following you around. i want to make that. You guys dont get me. its an effect that stays with you forever and moves along with you.ALONG WITH YOU, not like the julian ghost or bat effect.

(06-22-2012, 01:45 PM)Alblaka Wrote:  Impossible without HEX, unless you "ensure" the character is only present on the field once.

Ik8's stick to specific bodys, but if 2 equal bodys cross, the Ik8 can always switch back and forth between those two.
If you don't work with special, but generic bodys (f.e. normal hitboxes), it's outright impossible to have the effect only stick to the char it originally hit (f.e. you can't code "poison" effects in LF2).

That's exactly what I was talking about.

@yuno: Guess it's not only the OP ignoring my posts :O
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#6
Errm, that idea was in my weapon I was working, but instead I use the state: 401 so it will follow both allies and you. However, you should try to make a new bdy and the state: 401 has a special itr that only follows this bdy.(I hope I'm not wrong about this part)
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#7
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http://www.lf-empire.de/en/lf2-empire/ad...tay-shield
Make your character special bdy in all of his frames. And make it a cycle of 4-5 frames, or how much you want. Don't let it to disappear.

and of course change the sprites.
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#8
Question Voided!
Working on 2 BIG mods,literally the biggest of any mod you can find...
[Image: WB9LH.png]

DOWNLOAD LITTLE FIGHTER DIVINE

[Image: ze4qi.png] [Image: YAWc1.png]
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