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[2.2]Programmable AI via scripting
#61
But i think YinYin's way make the code more readable and more beginners friendly.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#62
Updated!
Version 2.2

The rand() function now works correctly with replays.
Added weapon_num.

Download: http://www.mediafire.com/?pxd026nqoqgw0
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#63
something's wrong maybe, when i opened the lf2 it also used to open a black window earlier,, but now in the newer versions its not happening, is it not working?
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#64
Nope that terminal was removed. It still works though.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#65
You need to download the Debug version for the console. Why is this so hard to understand.
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#66
coz all the ones here are not computer experts
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#67
is it possible to copy the original LF2 AI so that we don't need to work on the whole thing? :P (I mean, e.g. movement, defending projectiles, taking weapons :P )
TEMPE
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#68
(07-22-2012, 08:20 AM)Kevin Wrote:  is it possible to copy the original LF2 AI so that we don't need to work on the whole thing? :P (I mean, e.g. movement, defending projectiles, taking weapons :P )

that is the basic AI
with this represented by the void id() function

if you only write the int ego() function the basic AI will remain and call your ego function whenever it deems a special move to be executed

edit: thats a yes and no - you dont have to copy it, but you can still use it
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#69
So, just to be clear, it is not possible to "enhance" Rudolf's AI, for example, right? One only has the chance of either modifying Template's AI or write everything from scratch.
Silverthorn / Blue Phoenix
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#70
(07-22-2012, 08:36 AM)Blue Phoenix Wrote:  So, just to be clear, it is not possible to "enhance" Rudolf's AI, for example, right? One only has the chance of either modifying Template's AI or write everything from scratch.

if i understand it correctly, you can. you just have to script what you have in ego().

i.e.
int ego() {
if ( the target is in a favourable position ) {
.... // do something
.... return 1;
}

return 0;
}
}

it's only if you define the id() function that you overwrite the basic ai entirely.



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