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[2.2]Programmable AI via scripting
#71
Oh, I forgot that only "return 1" overwrites the original AI. Makes things a lot clearer, thanks!
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#72
sorry, may I ask how to write the script so that the AI will do D>J when target is on his right and D<J when target is on his left? (no matter which direction they are facing) Thank you very much.
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#73
Hi, of course you may :). Welcome to LFE. In the future you should make a separate thread for any questions you have (so this thread doesn't get cluttered).

You can do it by reading the x variable of self and target. If target.x > self.x then you should do DrJ() else you should do DlJ() . In code form this looks like this:

Code:
if (target.x > self.x)
{
    DrJ();
}
else
{
    DlJ();
}

If you were a perfectionist you could change to an else if ( target.x < self.x) and add another else to decide what to do if they are on the same x. The version I posted will do D<J if they are on the same x coordinate.
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#74
Announcing version 3.0:

Download: http://www.mediafire.com/?pxd026nqoqgw0

Change log (Click to View)
I will soon update my Data Changer, so it will include color coding for the changes.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#75
working on a list for the data struct
(08-22-2012, 02:11 PM)Someone else Wrote:  
  • As a result of this you can do the same with target:
    "target = 123;"
so that's basically like loadTarget(i) except allowing multiple ones with any name we want?
that will make my basic AI a lot easier to handle

(08-22-2012, 02:11 PM)Someone else Wrote:  
  • This is useful for sharing variables between scripts. (more on this later)
  • If a file is compiled this way "module" will be defined. Otherwise "character" is defined.
could you mash up a quick example for this?


edit: game.objects[self.num].data.frames[self.frame].opoint.oid
this example does not work

this one does:
self.data.frames[self.frame].opoint.oid
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#76
(08-22-2012, 02:42 PM)YinYin Wrote:  edit: game.objects[self.num].data.frames[self.frame].opoint.oid
this example does not work
Fixed.

Version 3.1 I guess.
Download: http://www.mediafire.com/?pxd026nqoqgw0
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#77
Version 3.2:
  • Fixed a bug causing target to be the same as self.
  • Switching to the newest version of AngelScript. (version 2.24.1)
Download: http://www.mediafire.com/?pxd026nqoqgw0
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#78
Pretty much appreciated. Good job and Thanks ^^.
Also, did you guys figure a way to make the armor work? Do u think its even possible?
I really wanna help you with what you're doing, but i guess I need some more time to grasp what you've learnt before (these reverse engineering and hex stuff). Thanks again!
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#79
In this thread, you posted a method for patching the exe to load rarara.dll. But this dll seems to work without any patching in LF2.exe (v2.0a). I am interested in knowing how.
Also, does this dll work on exes that have resource edits?
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#80
(09-24-2012, 02:38 PM)Electric Shock Wrote:  In this thread, you posted a method for patching the exe to load rarara.dll. But this dll seems to work without any patching in LF2.exe (v2.0a). I am interested in knowing how.
LF2 requires ddraw.dll to display the graphics on-screen. At first, it'll search for the dll in the folder the exe is located in; if the dll is not there, it'll go to into the windows\system32\-folder. Basically, the patched ddraw.dll executes the AI-related stuff and then calls the original dll. This means that
(09-24-2012, 02:38 PM)Electric Shock Wrote:  Also, does this dll work on exes that have resource edits?
Yes. I'm using it with an overly patched exe (resources + dll-framework + various hex-edits around the place) and it's working flawlessly :)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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