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problem
#1
i tried to make a charge to a char (bat modification)and i added a new hit

pic: 0 state: 0 wait: 2 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 hit_ja: 278

it does the aura charge but he teleports to the left or right of the screen
what should i do?
the charge looks like this




    DC-Code:
<frame> 278 Charge
   pic: 108  state: 0  wait: 1  next: 279  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 1  hit_j: 0 
   bpoint:
      x: 38  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 279 Charge
  sound: data\aura2.wav 
   pic: 108  state: 7  wait: 1  next: 280  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 27  y: 37  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   opoint:
      kind: 1  x: 42  y: 90  action: 40  dvx: 0  dvy: 0 dvz: 0  oid: 509  facing: 0
   opoint_end:
<frame_end>
 
<frame> 280 Charge
   pic: 108  state: 0  wait: 1  next: 3  dvx: 281  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   bpoint:
      x: 38  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 53  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 281 Charge
  sound: data\aura2.wav 
   pic: 108  state: 7  wait: 1  next: 278  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 27  y: 37  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   opoint:
      kind: 1  x: 42  y: 90  action: 40  dvx: 0  dvy: 0 dvz: 0  oid: 509  facing: 0
   opoint_end:
<frame_end>
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#2
Due to state 0 in your frames 278 and frame 280, the game thinks you're in a "standing" state, and thus reacts if you press any button. And since you need to use DJA to get to such a frame, it might be that it interferes with your move by going to the standard punch frame. I suggest using state 7 there as well.

As for your problem, you switched the "next" and the "dvx" in frame 280, so just swap those numbers and the move should work :)
Quote of the Day f***ing Year (Click to View)
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#3
THNKS
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#4
juliano14 you should press the thank button.

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