08-11-2012, 03:24 AM
Hello guys again,
Well, I got 2 stages. The first got 9 substages (1,2, 3, 4, 5, 6, 7, 8, 9) and the second got 10 substages (1, 2, 3, 4, 5, 6, 7, 8, 9, -). For some reason, after i finish the first stage i get stuck at 1-9 and can\t continue to 2-0... Why is that?? did i do anything wrong? Here is my stage codez:
Help is greatly appreciated.
Regards,
A-MAN
Well, I got 2 stages. The first got 9 substages (1,2, 3, 4, 5, 6, 7, 8, 9) and the second got 10 substages (1, 2, 3, 4, 5, 6, 7, 8, 9, -). For some reason, after i finish the first stage i get stuck at 1-9 and can\t continue to 2-0... Why is that?? did i do anything wrong? Here is my stage codez:
DC-Code:
<stage> id: 0 #stage 1-1 <phase> bound: 900 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 80 x: 450 y: 0 #lock id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 32 hp: 1 times: 1 x: -100 ratio: 30 id: 32 hp: 1 times: 1 ratio: 30 <phase_end> <phase> bound: 1200 id: 32 hp: 1 times: 1 x: -100 ratio: 20.0 id: 32 hp: 1 times: 1 x: -100 ratio: 20.0 id: 32 hp: 1 times: 1 ratio: 20.0 id: 32 hp: 1 times: 1 ratio: 20.0 <phase_end> <phase> bound: 1600 id: 32 hp: 1 times: 1 ratio: 30.0 id: 24 hp: 250 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 32 hp: 1 x: -100 times: 1 ratio: 30.0 <phase_end> <stage_end> <stage> id: 1 #stage 1-2 <phase> bound: 1500 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 10 x: 550 act: 165 hp: 500 join: 500 <phase_end> <phase> bound: 2000 id: 32 hp: 1 times: 1 x: -100 ratio: 30.0 id: 32 hp: 1 times: 1 x: -100 ratio: 30.0 id: 23 hp: 250 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 32 hp: 1 times: 1 ratio: 30.0 id: 32 hp: 1 times: 1 ratio: 30.0 <phase_end> <stage_end> <stage> id: 2 #stage 1-3 <phase> bound: 900 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 33 hp: 1 x: -100 times: 1 ratio: 50.0 id: 33 hp: 1 times: 1 ratio: 50.0 <phase_end> <phase> bound: 1200 id: 36 hp: 600 x: 500 act: 250 times: 1 <boss> id: 33 hp: 1 x: -500 times: 1 ratio: 5.0 <soldier> id: 33 hp: 1 times: 1 ratio: 5.0 <soldier> <phase_end> <phase> bound: 2200 id: 33 hp: 1 times: 1 ratio: 30.0 <soldier> id: 270 hp: 500 times: 1 act: 0 y: -0 #password <phase_end> <stage_end> <stage> id: 3 #stage 1-4 <phase> bound: 900 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 122 x: 100 y: -100 ratio: 2 <phase_end> <phase> bound: 1200 id: 32 hp: 1 times: 1 x: -400 ratio: 40 id: 32 hp: 1 times: 3 ratio: 20 <phase_end> <phase> bound: 1800 id: 9 x: 1500 y: -600 hp: 500 join: 500 times: 1 <phase_end> <stage_end> <stage> id: 4 #stage 1-5 <phase> bound: 2200 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 24 hp: 100 y: -500 x: 1100 act: 21 times: 1 ratio: 1.0 id: 23 hp: 100 y: -500 x: 100 act: 21 times: 1 ratio: 1.0 id: 23 hp: 100 y: -500 x: 600 act: 21 times: 1 ratio: 1.0 id: 23 hp: 100 y: -500 x: 1600 act: 21 times: 1 ratio: 1.0 id: 23 hp: 100 y: -500 x: 2100 act: 21 times: 1 ratio: 1.0 <phase_end> <stage_end> <stage> id: 5 #stage 1-6 <phase> bound: 900 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 122 x: 100 y: -100 ratio: 2 <phase_end> <phase> bound: 2200 id: 32 hp: 1 times: 2 x: -400 ratio: 40 id: 32 hp: 1 times: 2 ratio: 40 <phase_end> <stage_end> <stage> id: 6 #stage 1-7 <phase> bound: 1100 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 122 x: 100 y: -100 ratio: 2 id: 51 hp: 700 x: 700 act: 141 <boss> id: 32 hp: 1 x: -100 times: 1 ratio: 12.0 <soldier> <phase_end> <phase> bound: 2200 id: 122 x: 700 y: -100 ratio: 2 id: 33 hp: 1 times: 1 ratio: 30.0 <soldier> id: 271 hp: 500 times: 1 act: 0 y: -100 #password <phase_end> <stage_end> <stage> id: 7 #stage 1-8 <phase> bound: 900 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 33 hp: 0 times: 1 x: 0 ratio: 25.0 join: 1 id: 33 hp: 0 times: 1 x: 0 ratio: 25.0 join: 1 <phase_end> <phase> bound: 1600 id: 33 hp: 0 times: 1 x: 0 ratio: 25.0 join: 1 id: 33 hp: 0 times: 1 x: 0 ratio: 50.0 join: 1 <phase_end> <phase> bound: 2200 id: 32 hp: 1 times: 1 ratio: 50 id: 32 hp: 1 times: 1 ratio: 50 id: 32 hp: 1 times: 1 ratio: 50 id: 23 hp: 100 y: -500 x: 400 act: 21 times: 1 ratio: 1.0 id: 23 hp: 100 y: -500 x: 800 act: 21 times: 1 ratio: 1.0 <phase_end> <stage_end> <stage> id: 8 #stage 1-9 <phase> bound: 1400 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 32 hp: 1 times: 1 ratio: 50 id: 32 hp: 1 times: 1 ratio: 50 x: - 200 <phase_end> <phase> bound: 1600 id: 10 x: 100 hp: 0 join: 500 times: 1 id: 9 x: 100 hp: 0 join: 500 times: 1 <phase_end> <phase> bound: 2000 id: 32 hp: 1 times: 2 ratio: 40 id: 32 hp: 1 times: 2 ratio: 40 x: - 200 id: 24 hp: 100 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 24 hp: 100 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 23 hp: 100 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 300 hp: 0 act: 70 x: 300 y: 0 #music id: 300 hp: 0 act: 70 x: 600 y: 0 #music id: 300 hp: 0 act: 70 x: 900 y: 0 #music id: 300 hp: 0 act: 70 x: 1200 y: 0 #music id: 300 hp: 0 act: 70 x: 1500 y: 0 #music id: 300 hp: 0 act: 70 x: 1800 y: 0 #music id: 300 hp: 0 act: 70 x: 2100 y: 0 #music id: 300 hp: 0 act: 80 x: 750 y: 0 #lock id: 300 hp: 0 act: 70 x: 2400 y: 0 #music id: 300 hp: 0 act: 70 x: 2900 y: 0 #music id: 38 hp: 800 x: 500 times: 1 <boss> id: 33 hp: 1 x: -100 times: 1 ratio: 10.0 <soldier> id: 33 hp: 1 times: 1 ratio: 10.0 <soldier> <phase_end> <phase> bound: 2200 id: 33 hp: 1 times: 1 ratio: 30.0 id: 272 hp: 500 times: 1 act: 0 y: -0 #password <phase_end> <stage_end> <stage> id: 10 #stage 2-1 <phase> bound: 1200 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 32 hp: 1 times: 1 x: -200 ratio: 50 id: 33 hp: 1 times: 1 ratio: 50 <phase_end> <phase> bound: 2200 id: 23 hp: 200 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 23 hp: 200 y: -500 x: 800 act: 21 times: 1 ratio: 1.0 id: 23 hp: 200 y: -500 x: 1200 act: 21 times: 1 ratio: 1.0 <phase_end> <phase> bound: 2300 id: 32 hp: 1 times: 3 ratio: 20.0 id: 32 hp: 1 times: 3 ratio: 20.0 <phase_end> <stage_end> <stage> id: 11 #stage 2-2 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 38 hp: 600 x: 500 times: 1 join: 500 <phase_end> <phase> bound: 1500 id: 33 hp: 1 ratio: 60 times: 1 id: 33 hp: 1 ratio: 60 x: -400 times: 1 <phase_end> <stage_end> <stage> id: 12 #stage 2-3 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 32 hp: 1 times: 1 x: -200 ratio: 40 id: 32 hp: 1 times: 1 ratio: 40 <phase_end> <phase> bound: 1200 id: 33 hp: 0 times: 1 x: 0 ratio: 20.0 join: 1 id: 33 hp: 0 times: 1 x: 0 ratio: 20.0 join: 1 <phase_end> <phase> bound: 1500 id: 34 hp: 1000 x: 500 times: 1 <boss> id: 33 hp: 1 x: -100 times: 1 ratio: 12.0 <soldier> id: 33 hp: 1 times: 1 ratio: 12.0 <soldier> <phase_end> <phase> bound: 2200 id: 33 hp: 1 times: 1 ratio: 30.0 id: 273 hp: 500 times: 1 act: 0 y: -0 #password <phase_end> <stage_end> <stage> id: 13 #stage 2-4 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 10 x: 550 act: 165 hp: 500 join: 500 times: 1 id: 9 x: 550 y: -600 hp: 500 join: 500 times: 1 <phase_end> <phase> bound: 1200 id: 33 hp: 0 times: 1 x: 0 ratio: 25.0 join: 1 id: 33 hp: 0 times: 1 x: 0 ratio: 25.0 join: 1 <phase_end> <phase> bound: 1200 id: 122 x: 100 y: -100 ratio: 2 id: 33 hp: 0 times: 1 x: 0 ratio: 20.0 join: 1 id: 33 hp: 0 times: 1 x: 0 ratio: 20.0 join: 1 <phase_end> <phase> bound: 2500 id: 23 hp: 150 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 23 hp: 150 y: -500 x: 800 act: 21 times: 1 ratio: 1.0 id: 23 hp: 150 y: -500 x: 1200 act: 21 times: 1 ratio: 1.0 id: 24 hp: 150 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 24 hp: 150 y: -500 x: 800 act: 21 times: 1 ratio: 1.0 id: 24 hp: 150 y: -500 x: 1200 act: 21 times: 1 ratio: 1.0 id: 32 hp: 0 times: 1 x: 0 ratio: 30.0 id: 32 hp: 0 times: 1 x: 0 ratio: 30.0 <phase_end> <stage_end> <stage> id: 14 #stage 2-5 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 32 hp: 0 x: -500 times: 1 x: 0 ratio: 60.0 id: 32 hp: 0 times: 1 x: 0 ratio: 60.0 <phase_end> <phase> bound: 1700 id: 34 hp: 1000 x: 500 times: 1 <boss> id: 24 hp: 100 x: 500 times: 1 ratio: 1.0 <soldier> <phase_end> <phase> bound: 2500 id: 122 x: 100 y: -100 ratio: 2 id: 32 hp: 1 times: 1 ratio: 10.0 id: 274 hp: 500 times: 1 act: 0 y: -0 #password <phase_end> <stage_end> <stage> id: 15 #stage 2-6 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 32 hp: 0 x: -500 times: 1 x: 0 ratio: 40.0 id: 32 hp: 0 times: 1 x: 0 ratio: 40.0 id: 24 hp: 100 x: 500 times: 1 ratio: 1.0 id: 23 hp: 100 x: 500 times: 1 ratio: 1.0 <phase_end> <phase> bound: 1400 id: 122 x: 100 y: -100 ratio: 2 <phase_end> <stage_end> <stage> id: 16 #stage 2-7 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 32 hp: 0 x: -500 times: 1 x: 0 ratio: 40.0 <phase_end> <phase> bound: 1200 id: 213 hp: 0 act: 0 times: 4 ratio: 1.0 id: 32 hp: 0 x: -500 times: 1 x: 0 ratio: 40.0 id: 32 hp: 0 times: 1 x: 0 ratio: 40.0 <phase_end> <phase> bound: 1600 id: 38 hp: 1000 y: -2000 x: 500 act: 55 times: 1 <boss> id: 32 hp: 1 x: 500 times: 1 ratio: 8.0 <soldier> <phase_end> <phase> bound: 2500 id: 122 x: 100 y: -100 ratio: 2 id: 32 hp: 1 times: 1 ratio: 10.0 id: 275 hp: 500 times: 1 act: 0 y: -0 #password <phase_end> <stage_end> <stage> id: 17 #stage 2-8 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 10 x: 550 act: 165 hp: 0 join: 500 times: 1 <phase_end> <phase> bound: 1500 id: 9 x: 550 y: -600 hp: 600 join: 500 times: 1 id: 38 hp: 600 x: 500 times: 1 join: 500 times: 1 <phase_end> <phase> bound: 2000 id: 23 hp: 150 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 23 hp: 150 y: -500 x: 800 act: 21 times: 1 ratio: 1.0 id: 23 hp: 150 y: -500 x: 1200 act: 21 times: 1 ratio: 1.0 id: 23 hp: 150 y: -500 x: 1000 act: 21 times: 1 ratio: 1.0 id: 23 hp: 150 y: -500 x: 800 act: 21 times: 1 ratio: 1.0 id: 23 hp: 150 y: -500 x: 1200 act: 21 times: 1 ratio: 1.0 id: 32 hp: 0 times: 1 x: 0 ratio: 50.0 id: 32 hp: 0 times: 1 x: 0 ratio: 50.0 <phase_end> <stage_end> <stage> id: 18 #stage 2-9 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 122 x: 100 y: -100 ratio: 3 <phase_end> <phase> bound: 2000 id: 52 hp: 1000 y: -2000 x: 500 times: 1 join: 500 <boss> id: 33 hp: 1 x: 500 times: 1 ratio: 15.0 <soldier> <phase_end> <phase> bound: 2500 id: 122 x: 2000 y: -100 ratio: 3 id: 32 hp: 1 times: 1 ratio: 10.0 id: 276 hp: 500 times: 1 act: 6 y: -0 #password <phase_end> <stage_end> <stage> id: 19 #stage 2-10 <phase> bound: 1000 id: 300 hp: 0 act: 60 x: 300 y: 0 #music id: 300 hp: 0 act: 60 x: 600 y: 0 #music id: 300 hp: 0 act: 60 x: 900 y: 0 #music id: 300 hp: 0 act: 60 x: 1200 y: 0 #music id: 300 hp: 0 act: 60 x: 1500 y: 0 #music id: 300 hp: 0 act: 60 x: 1800 y: 0 #music id: 300 hp: 0 act: 60 x: 2100 y: 0 #music id: 300 hp: 0 act: 60 x: 2400 y: 0 #music id: 300 hp: 0 act: 60 x: 2900 y: 0 #music id: 10 x: 600 act: 165 hp: 0 join: 500 times: 1 id: 38 hp: 0 x: 500 times: 1 join: 500 <phase_end> <phase> bound: 3200 id: 36 x: 3000 hp: 500 times: 1 id: 51 hp: 600 x: 2500 times: 1 id: 37 hp: 600 x: 2700 times: 1 id: 38 hp: 600 x: 2500 times: 1 id: 23 hp: 300 x: 2000 times: 1 id: 24 hp: 300 x: 2200 times: 1 <phase_end> <stage_end> <stage> id: 20 #stage 3-1 <phase> bound: 1000 <phase_end> <stage_end> <stage> id: 30 #stage 4-10 <phase> bound: 1000 <phase_end> <stage_end> <stage> id: 40 #stage 5-10 <phase> bound: 1000 <phase_end> <stage_end> |
Help is greatly appreciated.
Regards,
A-MAN
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout