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uninterrupted moves
#1
i want to make a move that DOESNT stop no matter what, even though people hit him, HE MUST COMPLETE HIS MOVE.. how to do it?
also whats opoint kind 2?
and how to make a counter move? that is if anyone attacks us while my move then, i'll counter hit
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#2
(09-20-2012, 05:27 AM)rhino.freak Wrote:  i want to make a move that DOESNT stop no matter what, even though people hit him, HE MUST COMPLETE HIS MOVE.. how to do it?
Simply deleted all bdy's in the move' frames.


(09-20-2012, 05:27 AM)rhino.freak Wrote:  also whats opoint kind 2?
opoint kind 2 is used to opoint a weapon directly to ur hand. Like freeze ice swor move (he opoints k2 the ice sword to his hand).

(09-20-2012, 05:27 AM)rhino.freak Wrote:  and how to make a counter move? that is if anyone attacks us while my move then, i'll counter hit
Ik 8 can help in that case. Or a much simpler way (you will only have to edit onje character,didn't test it yet though), is to opoint some object in front of your character in all the frames. And the frame 30 for that object must have a special bdy which reacts with your characters special ik8 itr. The dvx for the itr will lead to the counter attack frames.
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#3
i dont wanna delete body, i want him to get him, but not get damaged or go to injured frames.. :/
also can we opoint any ball via kind 2
and i really think that counter will work thanx! :)
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#4
(09-20-2012, 07:07 AM)rhino.freak Wrote:  i dont wanna delete body, i want him to get him, but not get damaged or go to injured frames.. :/
then you need to spawn an invisible object that gets hit instead of him
if you want to keep this feature fair tho you should rather let him still take damage but not go to injured frames
do this by dealing a high negative fall damage to him at the start and to reset the effect use a positive one at the end
(09-20-2012, 07:07 AM)rhino.freak Wrote:  also can we opoint any ball via kind 2
any object to be precise
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#5
In that case, you can just keep opointing a type: 3 state 3000 ball(the value next: for the ball shall be 1000), and let frame 30 for that ball be the effect you wanna have when the character is hit (a star effect for example (like the one which appears when you try to hit the invincible Tuba Bluba in paper mario if you know him. it was really a great game). In case u just wanna have the normal hit spark, just opoint a heavy weapon with the same stuff above (next 1000 ) but make sure the hp for that weapon is very high (999 for example).

About the Opoint t2, yes you can opoint anything, but that ball will stick on you (pretty useful for a mod with no weapons).

Ninjaed by YiniYin :( ... (yeah i know, you would say "the time diff is greater than 20 minutes". Its just that i wrote it and forgot to post it on time)
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#6
thanx a lot guys! xD
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