09-17-2012, 07:06 PM
it works, i know, but how do i add new characters
Version: Little Fighter ½
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09-17-2012, 07:06 PM
it works, i know, but how do i add new characters
09-17-2012, 07:17 PM
you tell me what you want to add here?
i'm taking any help and suggestions favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
09-17-2012, 08:24 PM
anything
i'm talking about 'open source' (well not really) but adding new charas as in lf2 for anyone
its already possible if you look a bit harder
but creating a character for this is a little different than normal lf2 and i dont want to explain yet i have custom characters planned myself as soon as i have fully mimicked lf2 so go ahead - figure it out yourself i have not tried to make things complicated or impossible on purpose edit: feel free to post standing pixel designs of characters you would want to see or create on your own with moves list and anything you can think of favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
09-19-2012, 02:32 PM
The sorta sluggish controls reminds me of LF1. Anyways, I wanna ask, Why does Run + Attack not do the run_attack frame? Would be nice if it was input over there. As it is LF one over two, I personally feel features from both LF2 and LF1 should be there, right?
Thanks given by: Marko pro
Nah, just leave it as it is. Its great like this. Thats my opinion about this.
And HA: Ninjaed YiniYin A-Engine: A new beat em up game engine inspired by LF2. Coming soon A-Engine Dev Blog - Update #8: Timeout
09-20-2012, 09:54 AM
(09-19-2012, 02:32 PM)Electric Shock Wrote: The sorta sluggish controls reminds me of LF1. Anyways, I wanna ask, Why does Run + Attack not do the run_attack frame? Would be nice if it was input over there. As it is LF one over two, I personally feel features from both LF2 and LF1 should be there, right?thanks but when was the last time you actually played lf1? there are a lot of restrictions in lf1 i simply cannot mimick on the lf2 engine which add up to quite a lot of lf2 features you probably just dont appreciate as you cant remember how little freedom lf1 gives you compared to lf2 some examples lf1 features: using mp as stamina, picking enemies, very few attacks, dying animation, winning animation lf2 features: rolling, defending, easy satic dashing, high degrees of freedom with items, easy special move inputs, team commands that is the first reason for the missing run attacks the second reason is the way i have planned this project: alpha stage: replicate as many lf1 features as possible as this is the hardest part about the whole thing - also keep all characters roughly the same so that updating the whole system wont be such a pain (thats why their only difference are basically their moves - which is the same as lf1) if i add a new feature to the game that requires data on all characters i can do this fairly quickly by changing the dummy and then duplicating him into the 10 main characters - if they already had different basic attacks this would become a chore beta stage: add in as many lf2 features as possible without loosing the retro touch at the point of adding support characters i will give every character two unique basic attacks (for run/jump/super attack) so the characters wont all act the exact same for most characters i already know which frames i want to use to replicate lf2 basic attacks, but i just wont spend time on this before the beta stage gamma stage: add in custom characters and features we don't have on either lf1 or 2 (there are exceptions i am already working on during alpha stage currently, simply because it would either become impossible to do it later or there is another perfectly good reason that makes it fit) oh and btw my hard drive died good thing i didn't do much since alpha3 - but hopefully i can still rescue unreleased files next week ... favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Thanks given by: A-Man
09-21-2012, 11:35 AM
Hats off to you, Yin. Even if it's just scrapping everything together, I really had fun with this old school setting brawler with a baby milk bottle in hand. And I'm not even sarcastic. Of course, without emotional space tied with Little Fighter 2, it would be less of a game, or... maybe not, if you can pull off an engaging story mode. Quick question: Will there be bandits?
Thanks given by: YinYin
most of my files could be resurrected
that means this update actually includes files from the broken hard drive download LF½ alpha 4 updates: updated 1st hidden characters attack updated stage 1 fixed stage skipping phases updated password system added 2nd hidden character added stage 2 changed cursor (09-21-2012, 11:35 AM)klodasmone Wrote: Hats off to you, Yin. Even if it's just scrapping everything together, I really had fun with this old school setting brawler with a baby milk bottle in hand. And I'm not even sarcastic. Of course, without emotional space tied with Little Fighter 2, it would be less of a game, or... maybe not, if you can pull off an engaging story mode. Quick question: Will there be bandits?thanks for the kind words bandits will definitely be in just like all other lf2 characters engaging story mode: probably not i rather want to create lots of member and 3rd party characters favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Thanks given by: klodasmone , Hero destroyer
10-21-2012, 11:19 AM
I was waiting for update, really love this version.
Password system is totally cool, what else can i say? I wanted rather ask about something: (09-20-2012, 09:54 AM)YinYin Wrote: alpha stage:How many things still left to do, before beta phase? Currently it looks quite complete and solid, so is it time to add more lf2 features? Only bug i found is something wrong with dummys in battle mode, they display firen run attack frame. And something about AI: You're going to write new for every character, yeah? Well, i like Louis and Rudolf, they're harder to beat, but Henry is so irritating, whole fight is just chasing him from left to right. And Jason (is it allso original LF1 character?) is pretty tough, but he acts more like "alive player". Uh, i'm not really sure is it good or bad, but it for sure changing whole gameplay. Kinda "not like LF". (09-17-2012, 09:00 PM)YinYin Wrote: edit: feel free to post standing pixel designs of characters you would want to see or create on your own with moves list and anything you can think ofCan we suggest appearance/skills of "criminals", or just complete new characters? How many of them you're going to realise? |
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