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Version: Little Fighter ½
#51
The Great Wall looks great.

The Queen's Island looks great too but idk I feel there is something missing.I don't quite know what.Maybe its that in the one in lf2 there are first rocky cliffs,then at the back snowlands,and then volcanoes etc. etc.
Right now,it seems simple like snow on both sides and fire in the centre.
Maybe you could try to make a mix of all three?

But still,it looks good.You can work with it.
[Image: icVLlMk.png]
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#52
I dunno about queens island, it looks bit pasted to some bandit.bmp and then recolored, maybe making mountains with ice on top of it, not mountains made from ice, and reusing same object is not realy good, how about if it would face same way as 1st ice mountain but it would be that part which you are not able to see in 1st part.
About sprites, are you going to have same contrast on every sprite or not?
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#53
Hmm, Great Wall looks okay to me. As for Queen's Island, there are a few things that I think could be improved upon:
  • The dark line at the top of the ground seems a bit out of place. Especially the transition between ground and ice-mountains would look nicer without it. In order to maintain some sort of visual separation between ground and volcano, latter need to be pushed further into the back with some haze.
    Also, (optional, though) a few highlights on the ground would be nice. Similar to the patches present in Lion Forest.
  • The sky feels a bit too dark. It does look dramatic like this, but adding some more not-so-dark areas can help breaking the sudden transition between clouds and black. In fact, without the small puffs right behind the volcano, one could mistake it for a large mountain (which could work as well :p)
  • The slope of the volcano. Stretching it to the sides helps with two things: filling out the void to the left and right of it and secondly, it gives the illusion that the ground where it's emanating from is not some kilometers below. And, yeah, a slight blue/purple tint for the push into the background.
All I can think of right now :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#54
I like the contrast of the lava flowing down the volcano. However, it is really necessary to have that much of black? I mean, you could have done a little more shading.

I appreciate the Great Wall's Bamboo forests (or whatever).
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#55
may be after that you will be making lf3/2 by adding hf styled or even hd chars which will be of big in size (hd)

btw i like this game really but password from stage 1 has a blue colour but the pasword keys are red red green why
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#56
These backgrounds look pretty cool, I like these a lot!

YinYin Wrote:I bet lauli could spot it
Maybe it's the perspective-mistake (?) of the wall?
I tried to correct it a little:
[Image: 20938m1.png]

Since you plan on adding parallax scrolling, I'm sure it would be possible to have the dark blue part of the wall as a separate layer. That way it would actually be a really neat 3d effect. Maybe you could do the same for the Great Wall background.

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#57
(11-06-2012, 09:34 AM)Dr. Time Wrote:  Maybe you could try to make a mix of all three?
good idea - I will try to add some rocky layers

(11-06-2012, 09:48 AM)EXG9 Wrote:  I dunno about queens island, it looks bit pasted to some bandit.bmp and then recolored, maybe making mountains with ice on top of it, not mountains made from ice, and reusing same object is not realy good, how about if it would face same way as 1st ice mountain but it would be that part which you are not able to see in 1st part.
I'm having trouble understanding most of this but I can try to limit the snow to the top of the mountains
(11-06-2012, 09:48 AM)EXG9 Wrote:  About sprites, are you going to have same contrast on every sprite or not?
not quite sure what exactly you mean but the original heroes already don't have the same contrast (otherwise different skin tones wouldn't be possible)
so of course contrasts can differ

(11-06-2012, 12:51 PM)Blue Phoenix Wrote:  The sky feels a bit too dark. It does look dramatic like this, but adding some more not-so-dark areas can help breaking the sudden transition between clouds and black. In fact, without the small puffs right behind the volcano, one could mistake it for a large mountain (which could work as well :p)
the sky isn't black - I can make it slightly lighter but I will not change the sudden transition between sky and clouds because that's just the way they need to be shaded - I think a few more layers in the background (not as large as your pseudo mountain) may be the better solution

(11-06-2012, 05:15 PM)Electric Shock Wrote:  it is really necessary to have that much of black? I mean, you could have done a little more shading.
actually the volcano already has a bit too many shades - I will try to lighten the dark/black areas a bit

(11-06-2012, 06:24 PM)dan007/^"" Wrote:  may be after that you will be making lf3/2 by adding hf styled or even hd chars which will be of big in size
½ gamma version
(11-06-2012, 06:24 PM)dan007/^"" Wrote:  btw i like this game really but password from stage 1 has a blue colour but the pasword keys are red red green why
what do you mean? you can unlock stage 2 with this sequence or you only have these colours available?
I have redownloaded a6 and it's working fine for me.
can anyone confirm this problem?

(11-06-2012, 08:00 PM)Lauli Wrote:  Maybe it's the perspective-mistake (?) of the wall?
I tried to correct it a little
yes that's it
but my correction is just tilting the top of the bricks - making all windows look the same

I did think about adding a 3d effect too but that would actually require one extra layer per pixel depth of the wall
not sure whether I can afford that

result:
[Image: 84769123.png]
still not quite it
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#58
i mean what abut stage 345
and 2 works
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#59
beat stage 1 and get password for stage 2
beat stage 2 and get password for stage 3
beat stage 3 and get password for stage 4
stage 5 is still empty
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#60
I suggest you do Firzen and Bat LF1 version. I wonder if they look like this ^ ^ in Goole copy of the adventure mode and do lf2 based LF1 would be cool ^ ^
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