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DC language quiz
#31
(02-15-2013, 06:36 PM)LutiChris Wrote:  For dropped objects, what does the hashtag # stand for?
start of a comment

at what frame do characters stop running?
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#32
208 i think....

how many frames does falling take?

EDIT:
@dawn, thats right, its 218 not 208 :P
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#33
Isn't it actually frame 218?
Falling takes 6 frames.

You want to pull a lot of things towards you simultaneously. What could you use?
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#34
Itrs with vrest, effect 31 (or so - Julian Big Bang effect) or effect 23 (I think - explosion effect), along with a positive dvx.
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#35
FREEZE'S WHIRLWIND aka. itr/k15 :D
FOR THE BEAUTY!


Assume you have a character that can transform into anyone that he catches. Once he transforms, he will, unlike Rudolf, permanently stay that character. How can you achieve this?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: YinYin
#36
Link his transform and retransform frames.

(frame 245, going over state 500 and/or 501 I think)

Arr I have no new question right now.
Correct my top of the head knowledge and think of something new.
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#37
Okay, question:
Let's say you just hammered some random number like, oh I don't know, -842150451 into your keyboard, where would you put it?
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#38
Sounds like the default values of throwinjury, throwvz, etc; therefore, cpoint :p

Also, @YinYin: how about this? :p
    DC-Code:
<frame> 300 transform
   pic: 1  state: 9  wait: 0  next: 1000  dvx: 0  dvy: -5  centerx: 29  centery: 56
   cpoint:
      kind: 1  x: 29  y: 56
      vaction: 181  throwvx: 10  throwvy: -5  throwinjury: -1
   cpoint_end:
<frame_end>



Hmm, new question..... time for an easy one :p
Which tags were introduced in v2.0?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#39
(02-16-2013, 04:08 PM)Blue Phoenix Wrote:  Also, @YinYin: how about this? :p
    DC-Code:
<frame> 300 transform
   pic: 1  state: 9  wait: 0  next: 1000  dvx: 0  dvy: -5  centerx: 29  centery: 56
   cpoint:
      kind: 1  x: 29  y: 56
      vaction: 181  throwvx: 10  throwvy: -5  throwinjury: -1
   cpoint_end:
<frame_end>
This is doing nothing at all ...?

But this works:
    DC-Code:
<frame> 245 transform_b
   pic: 100  state: 501  wait: 1  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
Making the backtransform frame 245 retransform instantly with state 501
(02-16-2013, 04:08 PM)Blue Phoenix Wrote:  Which tags were introduced in v2.0?
music: and when_clear_goto_phase:

What do you need to start a chase?
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#40
(02-16-2013, 07:23 PM)YinYin Wrote:  
(02-16-2013, 04:08 PM)Blue Phoenix Wrote:  Also, @YinYin: how about this? :p
    DC-Code:
<frame> 300 transform
   pic: 1  state: 9  wait: 0  next: 1000  dvx: 0  dvy: -5  centerx: 29  centery: 56
   cpoint:
      kind: 1  x: 29  y: 56
      vaction: 181  throwvx: 10  throwvy: -5  throwinjury: -1
   cpoint_end:
<frame_end>
This is doing nothing at all ...?

You sure?
[Image: 0wsdOkY.gif]

Placed that frame as a replacement for frame 123


Also, forwarding the question :p
(02-16-2013, 07:23 PM)YinYin Wrote:  What do you need to start a chase?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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