10-08-2008, 08:51 AM
Is it possible to make something like this?
[attachment=852]
[attachment=852]
Possible?
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10-08-2008, 08:51 AM
Is it possible to make something like this?
[attachment=852]
10-08-2008, 11:56 AM
Hmmm, you might want to search for "lf3 3.6", a polish lf2 mod. Its stage mode has some gun that are being activated when a player comes near. You could make the gun shoot by adding an itr (kind: 8) in the gun with the corresponding bdy in every character. To make the character display the right images, use and itr (k: 3) in the gun that'll make the char go to the right frame
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
10-08-2008, 01:17 PM
http://www.megaupload.com/pl/?d=1OVU7618 - here's the link.
10-09-2008, 03:47 PM
i think that they've used objects with c-points that are bringing the player to a frame where when he presses a he's going to a frame where he summons the things that he is shooting
the x and y values are setted that it looks like the gun has shooten them Quote:Hmmm, you might want to search for "lf3 3.6", a polish lf2 mod. Its stage mode has some gun that are being activated when a player comes near. You could make the gun shoot by adding an itr (kind: 8) in the gun with the corresponding bdy in every character. To make the character display the right images, use and itr (k: 3) in the gun that'll make the char go to the right frame Wink To make the character display the right images, i have another idea: First, the gun creates a bdy (just like in the platform technique) Then, add an itr kind 8 to the walking/running frames, leading the char to the shooting frame, and the character shoots balls (with opoint). The right x, y, value should make the move become realistic (like the gun's shooting, not the char)
10-12-2008, 07:44 AM
Hmm... can you explain more? I don´t now how to make an itr that leading to an other frame...
10-12-2008, 08:00 AM
actually if this bdy to spawn is hidden and have a type 0 bdy at y: 1000, your chars also have a itr/kind 8 at y: 1000, the dvx in there is lets say 350, so if the char walks near the shooter the itr and the bdy correspond and the char go to frame 350 and move to the center of the bdy-object. at frame 350 you can make your shooting stuff and dont forget about an escape frame since walking will not work then
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" Don't dream your life, live your dream! Thanks given by: Dragonxl
10-12-2008, 08:02 AM
(This post was last modified: 10-13-2008, 12:35 PM by Silverthorn.)
check out the information about itr/k: 8 >here<. The dvx will tell you the next frame if the itr is being touched by a type-0-bdy
edit: darn, why are you always faster, MH?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt Thanks given by: Dragonxl
10-12-2008, 09:55 PM
It's a good idea though!
And it's possible, like they up said, doing like a fixed vehicle. You could also put a limit of bullets, that would make it destroy itself when the bullets are over. Would be a nice item for a stage mode (of course to the guns mods). |
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