Poll: Keep the sign on his back?
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Yes, you should definately keep it
77.97%
46 77.97%
It's not important / I don't know
15.25%
9 15.25%
No, get rid of it
6.78%
4 6.78%
Total 59 vote(s) 100%
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Goku & SSJ Goku (release!)
I vote for normal weapon actions.
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well, thats the problem, he doesn't want to/too lazy to make this and looks for other actions to replace it...
i vote for kicking it!
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(05-01-2013, 05:57 PM)Neocrypt Wrote:  
(05-01-2013, 05:37 PM)Blue Phoenix Wrote:  I once saw a character (don't remember which one) that solved this issue pretty funnily: instead of picking up the weapon, he kicked it away. Thus, the AI went towards the weapon, kicked it away, and kept going normally :p

That sounds like a great solution. What would be a good thing for Goku to do when he tries to pick something up?
- Kick it away
- Shoot himself up into the air with a wind effect like Henry's & destroy object
- Shoot himself up into the air with a kamehameha to the ground & destroy object (a bit overkill IMO, haha)

Other ideas?

vote for second option, something in goku style.. he teleports quick in the air, do quick wind attack(destroy object) and back on the ground quickly(also teleport:P).. :D
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all that for only a weapon?! thats crazy... the best would be normal actions as YinYin sais, but if you still dont want to make them, then go on kicking! kicking :woah:!
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7273/">my sprites</a>
arts forum (Click to View)
my projects (Click to View)
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
BROFIST ...........
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It is not that much of a problem to make the weapon action sprites.. Problem is that I have been doing 1 sprites per every 2 weeks in the last months, so I'm just a bit afraid that I won't finish it because it bores me + it doesn't add much to my life if you know what I mean. So: lack of motivation = want to speed things up.

Looks like a 50-50. I think I will go for the kick, and he will simply walk instead of hover. If people got a got reason not to do this, please do tell.
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Goku2021
LF2 Timelapse (open source mod)

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Well i wanna say something more about goku project, i playing with goku atm.. i downloaded lastest update and things you should fix/change are:
  • goku need spend little bit more time while charging for kamehameha, now he is too strong..
  • faster punching, i mean, change wait to 0, (i know its not hard work, so do it.. it would be better, and you will get some balance with the bashs vegitto, vegeta, and krillin)
  • if we talking about blance between you and bashs, you also should add counter att, its good move( ofc if bashs would allow you to make things he patents, i dont see reason why not?)
  • also decrease running speed to normal vegitto level or maybe less.
  • and make goku's balls like krillins(again bash's). They chasing enemy for one direction and thats it edit: put hit_a: somewhere in frames, now he constantly shoting balls wihtout our efforts!

in my opinion that's all i found atm..i would be grateful if you would change this, It will be funnier to play with vegitto, goku etc. if they are in balance like in dbz. :)
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Thanks given by: Memento
Weapons don't really play much of a role in the DBZ universe (except Trunks) and Goku never used one. So i don't think he should use them in-game. Kicking them away is the best option, but kinda like Gad did with Bleeq (?). Kicking the weapon away with some spin into the air.. so it actually can hurt somebody :P
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
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Thanks for the comment.

[*]goku need spend little bit more time while charging for kamehameha, now he is too strong..
--> I will reduce the amount of damage the kamehameha does a bit. I don't think slowing it down is the right thing to do, ruins the gameplay. Also updated the sprites for kamehameha, it is way better looking now! Will post an update soon.

[*]faster punching, i mean, change wait to 0, (i know its not hard work, so do it.. it would be better, and you will get some balance with the bashs vegitto, vegeta, and krillin)
--> Not doing this. Even Super Vegito doesn't have wait 0 in all the punching frames. I can speed it up a bit, but he will still punch slower than Super Vegito. However, it now is faster than Woody and Davis' punching.

[*]if we talking about blance between you and bashs, you also should add counter att, its good move( ofc if bashs would allow you to make things he patents, i dont see reason why not?)
--> Will do this if I got some spare frames left in the data.
[*]also decrease running speed to normal vegitto level or maybe less.
--> Will decrease his speed.
[*]and make goku's balls like krillins(again bash's). They chasing enemy for one direction and thats it edit: put hit_a: somewhere in frames, now he constantly shoting balls wihtout our efforts!
--> Might add a little chase effect. I also like the idea, just have to make sure it doesn't chase too much. Will take a look at Krillin to see what you mean.

@TheLostGlobalMod: any idea where to download this character? Doesn't seem to be on LFE Fileplanet
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Goku2021
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@Neo: he is in that pack http://www.lf-empire.de/forum/showthread.php?tid=8666
should be a guy with white suit and hat (i am not sure about the name).
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should totally allow people to be all trolley on their birthday :D
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Thanks given by: Memento
BY far its good to me but change its ID or create an AI for him, he's too weak as com.
Kamehameha could have levels : tapping jump again and again for bigger kamehamehas

great job overall so far!
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