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[char] zero (from megaman x)
#1
This is my first character:
[Image: untitled2.jpg]
[Image: untitled3.jpg]

Add these line in the data.txt

id: 59 type: 0 file: data\x_zero.dat

id: 304 type: 3 file: data\x_zero_ball.dat
id: 305 type: 3 file: data\x_zero_ball2.dat
id: 306 type: 3 file: data\x_zero_ball3.dat

Move:
D>A
D^A
DvA
D>J
D^J
DvJ
DJA
DA
JD

How do you think? Cool right?
Oh and by the way, how come i can not download anything form the main site?


Attached Files
.rar   zero.rar (Size: 455.22 KB / Downloads: 324)
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#2
(10-11-2008, 09:42 AM)Gad Wrote:  WTF?! Why his beam attack burns enemy?
I think i already saw character like this.

Well, his beam attack burns enemy because electrical attack burn enemy right? (i get that idea from char zeus).
And where exactly did you see a character like this?
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#3
I've seen about 3 or 4 variations of the X4-6 Zero, so I wonder why only about one person bothered to resize the sprites to be a tad larger so they suit LF2 better. I'm happy to see that you tied in X5 and X6 moves and the likes, because most of the x4-6 zeros I've seen don't have that, so that's a plus.

Anyways, some center x and y stuff is a bit off at some parts (D>J for example) and the running seems to be a tad fast. Moves are generally a bit messy the way I perceive them, but still pretty cool.
Some things that bothered me apart from the above-mentioned:
I wonder why you made zero start running after a D^A.
DA doesn't take any mp when he's doing it and he can keep on going forever.
The endless jumping isn't really suitable either.
But nice work, especially for a first character.

Nice to see that you have the sounds as well, I don't recall any x4-6 zeros that actually used the original sounds
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#4
(10-11-2008, 10:28 AM)Cirno Wrote:  I've seen about 3 or 4 variations of the X4-6 Zero, so I wonder why only about one person bothered to resize the sprites to be a tad larger so they suit LF2 better.
That because i'm too lazy to resize it and beside, that should help him dodge some attack.

(10-11-2008, 10:28 AM)Cirno Wrote:  I'm happy to see that you tied in X5 and X6 moves and the likes, because most of the x4-6 zeros I've seen don't have that, so that's a plus.
Thanks.

(10-11-2008, 10:28 AM)Cirno Wrote:  Anyways, some center x and y stuff is a bit off at some parts (D>J for example)
sorry, I'm not good at that kind of stuff.

(10-11-2008, 10:28 AM)Cirno Wrote:  and the running seems to be a tad fast. Moves are generally a bit messy the way I perceive them, but still pretty cool.
He's small right?That mean he's pretty light so i think he should have an awesome speed.

(10-11-2008, 10:28 AM)Cirno Wrote:  Some things that bothered me apart from the above-mentioned:
I wonder why you made zero start running after a D^A.
To perform combos, what else could it be?

(10-11-2008, 10:28 AM)Cirno Wrote:  DA doesn't take any mp when he's doing it and he can keep on going forever.
I have no idea how that happen. It take 150 mp when i use it.

(10-11-2008, 10:28 AM)Cirno Wrote:  The endless jumping isn't really suitable either.
If i remember right, zero have a double jump skill.

(10-11-2008, 10:28 AM)Cirno Wrote:  But nice work, especially for a first character.
Nice to see that you have the sounds as well, I don't recall any x4-6 zeros that actually used the original sounds
Thanks again.
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#5
I just know the zero from wlf2al, but your is waaaay better!^^

I damn like the handling! Great work dude! *thumbs up*
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#6
(10-11-2008, 12:44 PM)no one Wrote:  That because i'm too lazy to resize it and beside, that should help him dodge some attack.
(10-11-2008, 10:28 AM)Cirno Wrote:  and the running seems to be a tad fast. Moves are generally a bit messy the way I perceive them, but still pretty cool.
He's small right?That mean he's pretty light so i think he should have an awesome speed.
I don't really picture Zero being a gnome running around at rapid speeds, but eh I guess it's preference.

(10-11-2008, 12:44 PM)no one Wrote:  
(10-11-2008, 10:28 AM)Cirno Wrote:  Anyways, some center x and y stuff is a bit off at some parts (D>J for example)
sorry, I'm not good at that kind of stuff.
You can easily get the measures in MS Paint with the selection tool and the little values in the corners, so it really isn't something one has to be "good" at. It's really easy to do!

(10-11-2008, 12:44 PM)no one Wrote:  
(10-11-2008, 10:28 AM)Cirno Wrote:  DA doesn't take any mp when he's doing it and he can keep on going forever.
I have no idea how that happen. It take 150 mp when i use it.
I meant that he doesn't gradually lose mp while he does it, so one can keep doing it forever. He does lose mp when he executes the attack.

(10-11-2008, 12:44 PM)no one Wrote:  
(10-11-2008, 10:28 AM)Cirno Wrote:  The endless jumping isn't really suitable either.
If i remember right, zero have a double jump skill.
Jumping infinite times and jumping twice is quite a difference.
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#7
Didn't try it, but the sprite looks a bit weird (at least, to me). The char fires a bunch of lightning (which has the blue color), then the enemy is burnt (which has the red-orange color).

Maybe changing the color of lightning to yellow or orange would be much better.

Btw, i'm not the non-lf2-styled-character-lover, sorry if it hurts you
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#8
(10-11-2008, 02:16 PM)~Zhyhm~ Wrote:  Didn't try it, but the sprite looks a bit weird (at least, to me). The char fires a bunch of lightning (which has the blue color), then the enemy is burnt (which has the red-orange color).

Maybe changing the color of lightning to yellow or orange would be much better.
If i do that, it won't be lightning anymore. I mean, have you ever seen an red (or orange) lightning before? (Actually, it's just another way to say i'm way too lazy to do that)

(10-11-2008, 02:16 PM)~Zhyhm~ Wrote:  Btw, i'm not the non-lf2-styled-character-lover, sorry if it hurts you
That's ok.
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#9
Good char.

The only problem is his size, but everything looks ok.
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#10
Why don't you try to make lf2-styled sprite for him? If you do, that'll be the great char
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