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Immune gainst Fire/Ice
#11
(10-10-2008, 01:31 PM)Lauli Wrote:  Isn't the idea to just prevent him from getting frozen or burnt? Because then still getting damage won't matter.

yes, this is the basic idea, but I'm pretty sure that immunity isn't possible, especially not relating to one/two effect(s). This is why I want the damage-reader to be implemented...
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#12
hmm (ich will auch mal meinen senf dazu geben :D)
but if its hex changing it will only work in whole mods
i think we need something like a ball
btw:
A ball that absorbes the damage of the fire?
And we are only talking about fire and not about ice
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#13
Lauli Wrote:Isn't the idea to just prevent him from getting frozen or burnt? Because then still getting damage won't matter.

Immunity (to fire/ice) = no fire/ice ball(move) can hit = no damages.
I'm not sure that immunity is possible, but if it is, i bet it'll require a lot of changes.
The only solution i have in my mind right now is itr: kind: 8:
+Fire/ice ball/move have itr kind 8 (the area can not be reached, and must be larger than area of the fire effect, or else the char will be burnt/frozen after itr kind 8 is activated)
+Character (that have immunity) have bdy (area that can reach the itr kind 8 area).

The itr kind 8 leads the ball to the hitting frame (or lead the attacking char to a frame that doesn't damage the other char)
-----------

EDIT: here's another solution, and it's really simple:
Immunity: for example, fire ball burns and damages enemy, but it only damages the char and the char falls down.
Method: simply change the burning and frozen frames to falling frames.
-> Result: If the char is hurt by a fire ball/move, he won't damage others (just falls down)
If the char is hurt by an ice ball/move, he won't be damaged by others

I don't think this solution is acceptable, but it' quite good for beginners.
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#14
just one prob, we wanna have a general resistance!

(The balls are no prob! ball bdy at y: 3333, char auto-itr at y: 3333, solved.)

I'd suggest following:

delete all the fire-injurys, but makin new burning-stuff!
maybe it'll work with mp: 50001 (50 dmg)....
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#15
for the damage-reader you could do something with weapons maybe...
remember weapons have hp, too, and you can decide how much.
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#16
(10-13-2008, 11:54 AM)Bamboori Wrote:  for the damage-reader you could do something with weapons maybe...
remember weapons have hp, too, and you can decide how much.

Actually, if I remember correctly, type-3-objects also have 500hp. Their hp can be decreased by the timer, for example (the hit_a:-thingy in t-3). Maybe you can do that timer-thingy by using that method............ just thinking
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#17
my idea was just to change the character state, so he isnt in a fire state or ice state and instead has like a negative dvz (to make him look like he's flying backwards from the hit) and then quick transit directly to falling frames so it looks like the fella just falls over. make sure to get rid of the itr on the fire frames
might be silly. i dunno if anyone suggested the same thing, just skimread the thread.
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#18
Dudes, i've got the solution:

1)Set all the injury-valus in fire/ice itr's in balls and chars to zer0!

2) use mp: 75001 in frame 200!

3) change frame 203 into a burn-beginning frame and replace framenumber of the the old 203 into 303 and the next of 204 into 303!

4) use mp: 75001 in frame 203, the fire-beginning-frame!

5) modify all the chars like this!

This is goin' to be a MOD, not just an easy Advanced-DC-tutorial! (cause you need to modify all the chars!)
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#19
That´s not the sence.
Like "uncatchable" you only have to change the char.

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#20
right, buts the only way to do it!

or we need a program which writes this into all the type:0 files!
But we dont have anybody who could do it, cuz i think, thats even to hard for rammichael or silva!!!

so this is the one and the only option!
Nobody can make sth like a "damage reader" or stuff!
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