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SF, Visual Novel+Tetris game, with data changing capabilities
#1
So this is a game I'm developing since 2.5 weeks ago
And big thanks to David Goncalves for teaching me a lot, despite being new friends :D (now not new anymore) . Much respected as a very patient and humble teacher :D .


Well, OK, here's what SF is. It's a Visual Novel combined with a Tetris-like game. Just try playing the SF Example and you'll see exactly what it is. Well, it's just a very simple one. You can really create much more complex levels, with garbage lines coming from the bottom, strong lines, or randomly removing tiles, rows or columns (more features will be added in the future). The backgrounds and story are poor, but this example includes most important features.

The thing is, the whole story is based on everything written inside the data folder, which is completely modifiable with just Notepad++. So by posting this stuff here, I'm hoping some of you guys (even one is good :D ) are interested in writing the story (e.g. fighting against a dragon which dies when the player clears 100 lines :D :D :D lol but seriously any story can be interesting).

If you would, you will be writing scripts. You'll have the power to display any texts, choices, character images, backgrounds, music, (no sound effects yet though), and of course, to call a game and make a conditional branch based on win/lose, or even based on game statistics. (the update two days ago actually allows us to use variables in our scripts :D if needed for more complex events).

I also provided List.docx and List.doc - they are the same: a guide to writing your story. I'd recommend you to read the Story Mechanics part first. Then, try to open and understand the occasion files in the SF Example by referring to the list in these documents.

I'm still developing the game, it still needs some more game-features (such as spawning giant pieces :D ). If you have a suggestion, I'd be glad to hear. Well, I'm also trying to write my own story ^.^ although it's hard for me to make it any interesting ._.

Oops, almost forgot to provide the download link. SF v1.0a (5.53 MB)
(run Sevenfour.exe to start the game)
SF Empty is same as SF Example, except it has no data.
note: all images must be 24-bits bitmap. all sounds/musics must be mp3. game might not work if you're not on Windows.

PS: any reply is appreciated :P .
TEMPE
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#2
It would be great if you could start the game with info on how to set the keys.

edit: also the please log in startup was confusing too
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#3
I didn't realize these things XD . Thanks! Quick and nice reply! I'll change the startup text (it has to be on the console mainly because I'm lazy to create the GUI to type in the name XD . Eventually I should make it though)
TEMPE
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#4
Latest Build: SFv1.1 prerelease (with unfinished SF University story)

This time it includes some story already (and that's how creative I can get.......). I have made 20 levels (go to examination room for that :P ). If you guys would test the game, I'd appreciate it a lot! It's very likely that some of the levels need to be re-balanced (too hard/easy). Of course I will add more characters in the story later, but I will make the main levels first, before adding more and more features. I have to add more simulation systems soon though, since it's getting much more boring after a while.

Anyway, the game will lead you to a placement test first, so you will probably skip some of the levels. (But if you can't clear 3 lines in 40 seconds, you won't even be able to pass the placement test :P ). If you're godlike, you will skip all 20 levels and it will say "Sorry, this part isn't available yet.". I'll keep making the next levels.

Also, as you see, I have no images yet XD . Some time there will be.. I am actually trying to draw the characters first xD (and then the backgrounds..). Previously I thought it's impossible for me to draw xP . But still, it isn't easy at all :( .

Btw, this version has many updates, but the most notable ones are:
- spin bonus (um score bonus if you rotate pieces leading it into tight spots)
- speed-clear combo
- consecutive clear combo
- up to 6 piece previews (can be modified by the story line)
TEMPE
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#5
Tried it, and I gotta say: Brilliant!! Didn't try anything else besides the exam thingy and the training room though. You've implemented everything in the game play perfectly, but for one thing, the order at which different pieces appear is random all the time. As far as I know, it shouldn't work this way; once a piece has appeared, the games doesn't spawn it again till each of the pieces has appeared once. E.g: Once the "L" has appeared, it won't appear again till all the pieces (J, Z, S, T, I, O) have appeared on the screen. Good job man! Keep this up!
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#6
:D thanks for the reply

yes, I used pure randomizer. The guideline tetris nowadays uses 7-bag randomizer, in which you get each piece in every 7 pieces you play. That however leads to more monotonous gameplay :p (look how advanced players memorize openings and fixed setups :P ). My favorite game uses 1-memory randomizer (it greatly reduces, but not removes the probability that two same pieces come in a row), so it's almost pure randomizer too.

I like pure randomizer with more piece previews though. I admit pure randomizer carries bigger luck-factor, especially in downstacking, but I still find it interesting ;D . Maybe I should make a few types of randomizer available.

I have the drawing of three characters now :p which I will show in the next update. I need background too, sooner or later :// . The program isn't progressing much, but next I will make the scoring tables modifiable via the story/data, and with that I'll be able to make some more modes too ;D . Well, at the same time, I'm composing another bgm for the exams lol.
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#7
Its just that I find it very frustrating when I keep getting S's and Z's in a row since they are the only pieces which you can't place flat. But hey, what you just said was convincing enough to change my mind, as whenever I play with any crazytetrismaniac, it starts hailing pieces and I mandatorily take this elevator which takes me up to the moon XD (but you've given me hope now so yea). Anyways, waiting for the next release!
And good luck with your exams!
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#8
nice game kevin
those controls are hard to figure out but yeah i loved that first exam as it made me understand what tetris was all about xD
keep it up man
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#9
You can change the controls by pressing F12 at any screen in the game.
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