07-30-2013, 06:30 PM
+1 to YinYin
also
i would design her like this:
also
i would design her like this:
[CHAR] Sile - The Crimson Princess
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(07-30-2013, 06:30 PM)DesignHeaven Wrote: +1 to YinYin well, I think he said crimson. I bet you know @edit, colors can be changed, silly me
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07-30-2013, 06:49 PM
True crimson would be red. But I actually think this design and colour scheme fits better.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
07-30-2013, 07:45 PM
here is a fast edit from purple to red if u prefer a red
i personally though purple will fit better but here u go:
07-30-2013, 07:46 PM
I really liked the character
About the transforming, I'm appreciate that you actually create the attack which i dreamed to make.. but its buggy like you said.. "Gates of Babylon" I liked the most. Thanks given by: Alblaka
07-30-2013, 07:51 PM
I am sorry that I cant test it right now, but I will
gate of babylon, sounds catchy
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(07-30-2013, 06:30 PM)DesignHeaven Wrote: +1 to YinYinThat's an interesting design, too. Though I would need to change the name, that outfit is not crimson :P (07-30-2013, 06:19 PM)YinYin Wrote: 1. It's supposed NOT to trigger on allied T0's1. Johns kind 9 shield itr does not trigger on allies 2. shadow less state 3005 destroys his disc - a simultaneous trigger might be achieved with a bdy in parallel[/quote] Uh, my bad, I thought you ment kind:8 and typo'd. Hmmm... that would work against characters, but wouldn't it reflect T3 objects as well? (07-30-2013, 06:19 PM)YinYin Wrote: Sounds major to meMerely means that casting it on the upper border will 'spawn' the glyph ~15 pxl further down on the z axis. Anything else would still be working fine. (07-30-2013, 06:19 PM)YinYin Wrote: That explains everything. A fully custom character base from scratch should fall into that category then (y'know: bdys, itrs, wpoints, bpoints ... custom actions on each basic attack ...)?Since I'm not working with custom sprites, that's something I didn't consider when saying 2 hours. :P (07-30-2013, 06:19 PM)YinYin Wrote: You've got a lot of room for improvement on all of your stuff - especially once you get to work with custom graphics. You just gotta allow yourself to admit this before you lock your stubborn mode on forever.Jeje, how many countless great ideas I had to scrap/substitute because I was lacking the sprites... Sharn was originally supposed to be a female anthro dragoness shapeshifter with awesome looking moves :P (07-30-2013, 07:45 PM)DesignHeaven Wrote: here is a fast edit from purple to red if u prefer a red You're right, now she looks like Strawberry Girl, heroine of the backyards. My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka Thanks given by: Gespenst
07-30-2013, 08:19 PM
Decideheaven@ I donno about the new look of the char becouse its not really reminds her attacks
I think she should look something like that: Spoiler (Click to View) Thanks given by: Alblaka
07-30-2013, 08:21 PM
(07-30-2013, 08:19 PM)MoragWan Wrote:That's a pretty neat concept as well. Looks more serious/sinister then the other picture (which was more the goth/girly approach, imho). And don't call yourself a bad drawer, mine would be FAR worse. My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka Thanks given by: MoragWan
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