08-26-2013, 09:50 AM (This post was last modified: 08-26-2013, 10:05 AM by Gad.)
just to show that i'm going forward
What he can do right now:
-Use all basic attacks (run, jump, dash, super, normal)
-Double defend will make him teleport backward (using up/down z movement recommended)
-Disappear, just like Camouflage Trooper (leaving some 'shadow' while run and jump)
Thing to add/fix
- fixing centers
- defend while jumping will bring you back to the ground
- calling upper cut (edited run_attack) on D>A
- combo attack
you suggest something ?
08-28-2013, 06:02 PM (This post was last modified: 08-28-2013, 06:03 PM by Gad.)
Another update and yet a question, how to fix a thing.
It still lacks jump-defend evade, forgot about it . Will do it next time.
Added a small combo possibility.
As you can notice, after using paralyzing blast character is caught weirdly and "jumps" while the stun effect is gone.
Can I fix this?
Awesome - I like those combos. About the previous video with the teleporting though: the "fast" moves all look rather static and awkward.
To me there should be a visible/notable difference between an actual teleport (no movement) and a move so fast that it looks like one.
You should have him start and end in appropriate frames that indicate he's been moving his limbs for that somehow (I've tried to get this right with Maverics skip moves: one ground pose like a sprinter which could also be a heavy landing - and a dash/running frame).
(08-28-2013, 06:02 PM)Gad Wrote: As you can notice, after using paralyzing blast character is caught weirdly and "jumps" while the stun effect is gone.
Can I fix this?
I think you've had the same problem with the Justin transforming and I fixed it for you ...? You just need to get the y values right - it's difficult with cpoints I admit.
08-28-2013, 07:34 PM (This post was last modified: 08-28-2013, 07:38 PM by Dragon5.)
If you want them to have a floating feel, you can make dvy: -1 for each of their falling frames and for frames 212-214. This will EXAGGERATE the distance these moves normally would do, however. I feel adjusting them accordingly would be worth it for a mod like this though.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
08-28-2013, 11:43 PM (This post was last modified: 08-28-2013, 11:44 PM by Gad.)
(08-28-2013, 07:13 PM)YinYin Wrote:
(08-28-2013, 06:02 PM)Gad Wrote: As you can notice, after using paralyzing blast character is caught weirdly and "jumps" while the stun effect is gone.
Can I fix this?
I think you've had the same problem with the Justin transforming and I fixed it for you ...? You just need to get the y values right - it's difficult with cpoints I admit.
Right, I did.
But I didn't figure it out, how did you do it then, so I asked again.
So I just need to set Y in cpoint? Will try to do this.
I've just added some new effects while short-distanced teleports in Super Punch and Jump Attack.
Seems like this character is almost done. Already made the jump-defend teleport to the ground.
Will show this tomorrow evening! Now I'm going to my bed.
08-31-2013, 09:04 AM (This post was last modified: 08-31-2013, 10:56 AM by Gad.)
Standart movement and D^a Attack
DvA
Pressing defend while jumping will make you glide in the air for a short time.
This effect can be used as many times in a row as you want, as long as you have mana for it.
While the armor is glowing, you can use additional attack.
Pressing defend while dashing will raise you up and then redirect you to gliding frames.
Chopper
uses various types of blades to slash his enemies
08-31-2013, 02:47 PM (This post was last modified: 08-31-2013, 02:48 PM by Dragon5.)
I love how you tease us the next character by showing us a sprite of how he looks. Unless Chopper plays slow like Deep, I probably have found my character to use on this mod.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.