08-29-2013, 12:33 PM
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[Char] Loden - The Magnet Expert
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08-29-2013, 12:48 PM
@mono lf2 original chars have 2 frames per punch i wanted to keep that
about running well give it a thought ![]()
08-29-2013, 12:55 PM
(08-29-2013, 11:14 AM)EXG9 Wrote: not to be harsh or something, but you should fix some things. EXG Wrote:could you stop nit picking "I'm the president of the shadow government
The grand governor of the federal reserve Public enemy of the society The one you cannot see the thirty three degree" Thanks given by: A-Man
08-29-2013, 12:58 PM
(This post was last modified: 08-29-2013, 06:09 PM by Monolanier.)
Thanks given by: YinYin
08-29-2013, 05:13 PM
(08-29-2013, 12:42 PM)Gad Wrote: Your argumentation gave me cancer.That's not the point - the sissy punching is looking smoother and his animation does have problems due to only using two frames per punch. (animating something smooth with just two frames is difficult). (08-29-2013, 12:48 PM)DesignHeaven Wrote: @mono lf2 original chars have 2 frames per punch i wanted to keep thatWrong. Most heroes have more than two frames per punch - some up to 4. (08-29-2013, 12:55 PM)prince_freeza Wrote: could you stop nit pickingHe's raising a valid point I have pointed out to DH in a different way before. DH had a reasonable objection - it's not wrong to stay with 2 frames/punch - especially if he is intended to compare with Firen and Freeze. But Gad and PF: You two had no points at all. Congratulations. Thanks given by: Monolanier , Bamboori , Ariel , The Hari
08-29-2013, 05:30 PM
(08-29-2013, 05:22 PM)Gad Wrote: Yin, You really believe in that?No, he's pointing out that a certain part of the character could use more contrast - he's not wrong about it. (08-29-2013, 05:22 PM)Gad Wrote: The whole statement, finished up with:That was a simple question that could easily be answered (I don't know the answer myself yet because right now I think I've tested the first beta before you posted the flash template - could check that, or wait for what DH says). You are reading too much into it. (08-29-2013, 05:22 PM)Gad Wrote:You really need to work on that.Quote:You two had no points at all.Offourse we do have a point. Thanks given by: Monolanier , Dragon5
08-29-2013, 06:07 PM
Well, I do agree that what EXG said is considered as help of some sort, but the way he always does it does not make it look like anything but a post where he is trying to trash others work. He has been doing his VERY BEST to find flaws in DH's work without doing the same with his excellent HQ work. Its pretty much sick IMO. Specially when that post is filling a whole page of comparing DH's work to a screw and a washing machine..lol. I still agree that Gad has went overboard as well though.
Now how about we all work together on extinguishing the fire by not going off topic with this anymore? @DH: There is nothing I can say about your character now, sorry. I haven't tried him yet, nor I think I can do that soon. But judging from the GIF's, the character's main idea is pretty amazing! Keep this up! ![]() A-Engine: A new beat em up game engine inspired by LF2. Coming soon A-Engine Dev Blog - Update #8: Timeout
08-29-2013, 06:20 PM
I'll just leave this here while it gets disposal'd.
![]() Also the legs in the defend frames looked weird imo. Thanks given by: Bamboori , Jester , betitngoan , LutiChris
08-29-2013, 06:34 PM
You definitely should make AI to that char.
08-29-2013, 06:59 PM
(This post was last modified: 08-29-2013, 07:43 PM by Monolanier.)
idk if this should happen but. when you do this
![]() near opponent. it drags opponent to the different side. ![]() MoragWan Wrote:You definitely should make AI to that char.I totaly Agree with making AI for this character ![]() Quote:Also the legs in the defend frames looked weird imo.same I think as his arms and belly, for rtxas (Click to View) A-man (Click to View) |
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its like some random frames was taken and put together.
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