Poll: Which characters do you want to revamp?
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Zombie:[Image: dIRBIEH.png]
4.76%
4 4.76%
CSR:[Image: n1F5Kit.png]
5.95%
5 5.95%
Bluna:[Image: YNztp02.png]
5.95%
5 5.95%
Gadzik:[Image: y5mPcM6.png]
5.95%
5 5.95%
Training Demon:[Image: EqyyVmB.png]
7.14%
6 7.14%
Oko:[Image: qibpLsb.png]
4.76%
4 4.76%
Blue Phoenix:[Image: 2U1ChJ9.png]
4.76%
4 4.76%
Cord:[Image: TGcWfbJ.png]
1.19%
1 1.19%
Aiden:[Image: IdWkuxx.png]
3.57%
3 3.57%
2fast:[Image: 2nY5xcw.png]
3.57%
3 3.57%
Kravus:[Image: NBx6Kqh.png]
5.95%
5 5.95%
Rento:[Image: ITsXWpZ.png]
2.38%
2 2.38%
TemplateEX:[Image: CnrLRvj.png]
2.38%
2 2.38%
Clew:[Image: EhNOae3.png]
2.38%
2 2.38%
Striker:[Image: jdWvz4D.png]
3.57%
3 3.57%
Spark:[Image: pCE1JOr.png]
2.38%
2 2.38%
Sharn:[Image: CjbBuWJ.png]
3.57%
3 3.57%
Cleric:[Image: tZGeqrq.png]
1.19%
1 1.19%
Chrone:[Image: TxyN4jA.png]
1.19%
1 1.19%
Varinziel:[Image: LEZuWK9.png]
8.33%
7 8.33%
Sharpe:[Image: f1imjTI.png]
2.38%
2 2.38%
GodHC:[Image: JTCOZ4I.png]
2.38%
2 2.38%
Aeron:[Image: gSub7yD.png]
9.52%
8 9.52%
'Davit'-Long:[Image: 8SXGztH.png]
3.57%
3 3.57%
DavisEX:[Image: 8eTOhwO.png]
1.19%
1 1.19%
Total 84 vote(s) 100%
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Revamped Projects [Preliminary Round 2]
#21
Third and last unlockable skill: Flash Kick (D^A / J+A)
[Image: ko7zWZk.jpg]
Unlike Jacks version this one is very mobile and the key for all of his long combos.

(10-19-2013, 10:24 PM)Evan Izaak Wrote:  I want to see a gif of varinziel
I second that!
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Thanks given by: Memento
#22
I don't think I can finish this in time, but I just spent some time on animating this breathing sprite.

I hope chaning his gender counts as revamp.
[Image: a1ie5y.gif]
http://i42.tinypic.com/a1ie5y.gif
[Image: 11giwbl.png]
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#23
It was'nt easy..it took me two days..
Varinziel revamp finished ! : D
[Image: wmns.png] > [Image: ozch.png]
Attacks:
D>A
glitchy ball
D>J (+A)
Brings out a rope which catches one enemy and bring you to him
D^J
Following ball
Screenshots:
[Image: vtw8.png]
Download:
http://www.mediafire.com/?5webx8xvjskcjwy

(10-21-2013, 11:20 PM)Waspy Wasp Wrote:  I don't think I can finish this in time, but I just spent some time on animating this breathing sprite.
I hope chaning his gender counts as revamp.
[Image: a1ie5y.gif]
http://i42.tinypic.com/a1ie5y.gif
Wow that animation looks amazing dude!
It is count..I believe..
finish it please!!
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Thanks given by: YinYin , Dr. Time , Ariel , Jester
#24
Btw is vanrinziel a project of siegvar
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#25
(10-21-2013, 11:20 PM)Waspy Wasp Wrote:  I don't think I can finish this in time, but I just spent some time on animating this breathing sprite.

I hope chaning his gender counts as revamp.
[Image: a1ie5y.gif]
Wow - do you have any idea on how you are going to implement such a long animation?
I mean it looks great but you'll have to settle down on 2 key frames unless you know how to script custom hovering (or stick to simpler methods).
Also you still got plenty of time - remember there is no set deadline until 3 people submitted a download.

(10-21-2013, 11:42 PM)MoragWan Wrote:  It was'nt easy..it took me two days..
Varinziel revamp is finished ! : D
You. are. fast.

Two more submissions till 1 week deadline. (yes I still gotta finish a few things on Jun)

(10-21-2013, 11:50 PM)Evan Izaak Wrote:  Btw is vanrinziel a project of siegvar
Yes. Or rather was. I don't think he will work on him anymore.
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Thanks given by: MoragWan
#26
ok i know now
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#27
Update for Varinziel
Changed the D^J attack to something more special..
Fixed some bugs..
and new face pic:
[Image: vtw8.png]
Download:
http://www.mediafire.com/?5webx8xvjskcjwy
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Thanks given by:
#28
Show some gif pics moving pictures plz
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#29
(10-06-2013, 12:12 PM)YinYin Wrote:  I'm revamping the training demon
[Image: 9vBNLY4.gif]


I am really looking fordward to seeing this character finished. Love all the animations! Except this one.. The move just isn't as good as the other ones in my opinion.

The effect of the third punch should be hitting the opponent DOWNward instead of upward.
The fourth punch does not look all that powerful. May I suggest to add maybe two extra frames to the last punch: one where Jun has his body (especially the upper body) rotated and his arm behind the body, as a charge for a more powerful punch, and one showing a picture that's similar to Bat's last super punch frames, which is showing a "post-swing".

A bit late to reply on this specific move, but I didn't notice exactly what was bothering me about this move before.

Ps. it is meant as a skill for the character, right? Not only a non-related animation to show off Jun? :)
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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#30
(10-23-2013, 10:12 AM)Neocrypt Wrote:  The effect of the third punch should be hitting the opponent DOWNward instead of upward.
This is the default dvy value (ie not specified). If I make it a down hit that would end the combo there. It's just like Marks D>A - those go downwards too yet keep you in the air.

(10-23-2013, 10:12 AM)Neocrypt Wrote:  The fourth punch does not look all that powerful. May I suggest to add maybe two extra frames to the last punch: one where Jun has his body (especially the upper body) rotated and his arm behind the body, as a charge for a more powerful punch, and one showing a picture that's similar to Bat's last super punch frames, which is showing a "post-swing".
The video capture didn't get all frames. Look at the original source to get a better idea of it. Also this one doesn't have the Jun skin on it yet - the final version certainly is visually more powerful.

(10-23-2013, 10:12 AM)Neocrypt Wrote:  Ps. it is meant as a skill for the character, right? Not only a non-related animation to show off Jun? :)
Yes:
(10-09-2013, 08:02 PM)YinYin Wrote:  And an improved version of the combo I already posted (DvA):
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