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hello, i was wondering how do you program balls that spawn in random patterns and have them fall down like meteors(or like a diagonal downward). Also how do i program something that sucks everyone in. For instance if i shot a ball that sucked everyone towards it and causes damage.
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12-28-2013, 09:23 AM
(This post was last modified: 12-28-2013, 09:30 AM by Nyamaiku.)
for sucking effect, check freeze's tornado itr.
i forgot if it is ik15 or ik16.
one of the freezes but the other suck enemy in.
about the meteor fall, i have something similar. you can take this as a reference, some explanations have been made inside:
clicky
choose John-o and use DJA. he will create a rain of energy balls.
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original post)
back from the dead.....kinda
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Oh thank you!! this is what i am looking for, but how do i make it spawn at random areas? and the Freeze's thing , if i increase the area of attack, will it suck them in?
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12-28-2013, 10:06 AM
(This post was last modified: 12-30-2013, 11:37 PM by Nyamaiku.)
okay, now i remember, the sucking effect is <itr kind: 15>
you can increase the w,h,and zwidth for a bigger AOE.
about random places spawning, maybe you should just use a star-shaped or pentagonal pattern, even though its not random.
if you want a random spawning, my idea is through my ik8+arest theory.
heres a thread with some info about random attacks:
clicky
back from the dead.....kinda
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12-28-2013, 10:19 AM
(This post was last modified: 12-28-2013, 02:41 PM by BluePaint69.)
I am not familiar with itr kind 8, i am unsure how to use its functions
When i used itr kind 15, i do suck them in but they're floating up, it doesn't do any damage, how do i fix this?
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