Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
blaze
#31
(01-02-2014, 12:45 PM)onikage Wrote:  [Image: cxm2qi8.gif]
i suddenly have an idea, not sure good or bad.
the current swinging of Blaze's right arm may be used for the weapon throwing/attacking frames.
or even add some flames and it will be a nice fire ball/wave attack.
since as an apprentice of Firen, he will also have the most basic fire ball or similar attacks, right?
Blaze using a horizontal swing is also a nice little difference from Firen's vertical swing.
back from the dead.....kinda
Reply
Thanks given by: onikage
#32
yinyin thanks for the tips regarding curves between pants and shoes, running fixed with slight adjustment to his right arm,

any better?!
[Image: uIUBGLj.png] [Image: oZ6k1iE.gif]

also, done some random action frames:

[Image: IgAj2Ph.png] defending

[Image: nk0a1kL.png] about to jump

am so excited about the injury frames i feel like doing them next..

edit: nyamaiku thats actually sounds like a good idea gonna give it a try later (;
[Image: B5PGcCR.png]
[Image: knTTal3.gif]
| SPRITES | BLAZE |



Reply
Thanks given by: LutiChris
#33
(01-04-2014, 12:20 AM)onikage Wrote:  [Image: oZ6k1iE.gif]
his left and right arm now swings differently. makes his running looks lop-sided. but its still awesome as it is.

(01-04-2014, 12:20 AM)onikage Wrote:  [Image: IgAj2Ph.png]
[Image: nk0a1kL.png]
the defending and crouching are great.
here, have some marshmallow.
[Image: 4fc20786317356c161cc1057f5482f1a.jpg]

btw, the first frame of the crouching can easily be edited to be the weapon picking frame.
an arm reaching down and eyes looking down(the eyes may not be necessary) would be enough.
back from the dead.....kinda
Reply
Thanks given by:
#34
(01-04-2014, 08:27 AM)Nyamaiku Wrote:  btw, the first frame of the crouching can easily be edited to be the weapon picking frame.
an arm reaching down and eyes looking down(the eyes may not be necessary) would be enough.

like this?!
[Image: NKdVUKv.png]

also, roling:
[Image: l2dP87R.png]

and, what can i do, add, remove, change about this?! i really don't like how it turned out esp after i tried animating it ):

[Image: kD94Rnj.png]

as you can see i wanted to give him a kick similar to firen, but with a twist, i really want to hear what you guys have to say about this one.. the way i see it now i think i need to make him crouch more in the last 2 frames?! oh and frame #2 looks terrible i will also have to fix that.
[Image: B5PGcCR.png]
[Image: knTTal3.gif]
| SPRITES | BLAZE |



Reply
Thanks given by: LutiChris
#35
I'm not an expert on sprites, but just in my opinion, from frame 1 to 2 he doesn't move his upper body at all, then suddenly, from frame 2 to 4 his body makes a (nearly) 180° turn in a single frame. I think that doesn't intuitively look like a real turn of his body when animated, maybe add a transition frame where his upper body is rotated between those two frames?

By the way, I really like the design of this character so far, keep it up.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by: onikage
#36
thanks for the feed back and advice i will see what i can do about that kick (;
also, falling to the back:

[Image: lnskuzA.gif]

[Image: ZUbdG9b.png]

i take it back, am not so excited about injury frames anymore.. they sucked the life out of me, am so exhausted for some reason and dont want to hear the word sprite for the rest of the day haha

EDIT: am thinking of making a different fall where he spins his body when falling, like in one of those action/fighting cartoons where one gets hit so hard they spin in the fall, ideas?
[Image: B5PGcCR.png]
[Image: knTTal3.gif]
| SPRITES | BLAZE |



Reply
Thanks given by: LutiChris
#37
you are doing very well my friend
i like your signature ;)
Reply
Thanks given by:
#38
(01-04-2014, 12:20 AM)onikage Wrote:  any better?!
[Image: uIUBGLj.png] [Image: oZ6k1iE.gif]
Yes.
Not perfect yet though.

Frame 2 and 3 differ too little compared to how much he has to move to reach frame 1. As all 3 frames always get the same share of time this makes him limp a little.
What you need to watch out for are shapes and colour areas that don't change during the animation.
Most glaring is his right arm/shoulder on frame 2 and 3 and additionally also the side of his torso in frame 3.
Speaking of this one it looks like his waist isn't attached properly to the legs in that last frame - and that also breaks the flow of movement on that single sprite.
You might fix all problems if you make sure the same diagonal line goes through frame 3 the way it goes through frame 1:
[Image: 3Tpa8By.jpg]
Right now you only got that hook on the very right as if his waist got dislodged instead of twisted along with the legs.
(01-04-2014, 10:53 AM)onikage Wrote:  also, roling:
[Image: l2dP87R.png]

and, what can i do, add, remove, change about this?! i really don't like how it turned out esp after i tried animating it ):
You've added a lot of speed lines that don't correlate with the movement he's doing.
Usually the rolling animation on LF2 characters doesn't feature that many speed lines as this isn't really a quick movement (like an attack or feet during running/flipping). If you do want some speed lines though you first need to find the center of your spinning animation and then orient all according to it.
Personally I'd just remove all speed lines of the first one (has the best looking hair) and rotate it by 120° twice to create the other 2 frames. See how that animates.

(01-04-2014, 10:53 AM)onikage Wrote:  [Image: kD94Rnj.png]

as you can see i wanted to give him a kick similar to firen, but with a twist, i really want to hear what you guys have to say about this one.. the way i see it now i think i need to make him crouch more in the last 2 frames?! oh and frame #2 looks terrible i will also have to fix that.
It's a semi jump ground attack? Like Firzens run/super attack?
(wait ... Frozen has this too, just the other way around! clever)
I think you should extend the not kicking leg on the first frame a little towards the ground - similar to Firzens first frame on this.
A crouch on the second to last frame would certainly be good. Last one could stay the way it is as standing up again though.
(01-06-2014, 02:53 PM)onikage Wrote:  also, falling to the back:

[Image: lnskuzA.gif]

[Image: ZUbdG9b.png]
Looks good. But why do you have his eyes open in the first two frames? Looks very unusual for just getting knocked out.

(01-06-2014, 02:53 PM)onikage Wrote:  EDIT: am thinking of making a different fall where he spins his body when falling, like in one of those action/fighting cartoons where one gets hit so hard they spin in the fall, ideas?
Don't do it. You have little control of the falling animation in the data.
I could imagine doing a two frame spin animation on every falling frame angle, but that's not only twice as much work, it also credits any attack to look way too powerful because that 2 frame spinning would be really fast. Think of a shuriken/arrow/baseball/banditjumpattack/... doing that. Not good.

edit: If you are talking about only half a spin, making him land facing the other direction, that'd be fine.
Might look weird in juggling combos though as he will keep turning back upon receiving another hit during/after the turn.
Reply
Thanks given by: onikage
#39
yinyin Wrote:You might fix all problems if you make sure the same diagonal line goes through frame 3 the way it goes through frame 1:

alright, i will keep the diagonal line suggestion in mind and i will fix the running animation i just wont do it now but after am finished with the rest of sheet 0 so for now its one of the top priorities (esp frame 3 which will require rework).

yinyin Wrote:Personally I'd just remove all speed lines of the first one (has the best looking hair) and rotate it by 120° twice to create the other 2 frames. See how that animates.

actually, firen also has speed lines in rolling frames difference is i overdone them.
also, i will just remove the speed lines since they don't seem fitting, i tried rotating the sprite gets soo blurry and awful after the rotation.

yinyin Wrote:It's a semi jump ground attack? Like Firzens run/super attack?
(wait ... Frozen has this too, just the other way around! clever)

haha so you noticed the resemblance to frozens kinck XD
anyway, yeah its a semi jump ground attack, i will try the suggestions you pointed about this one and see how it works out.

yinyin Wrote:Looks good. But why do you have his eyes open in the first two frames? Looks very unusual for just getting knocked out.

well, i got the idea the other day i was at the gym boxing.. i was sparing with one of my friends i got knocked down my other friend was filming this with his cam so when we watched it over on video i noticed i didn't close my eyes when i got hit at first until i fell down and thought i could try it for blaze.

once again, thanks for the major feedback yinyin i am really learning a lot from you (;
[Image: B5PGcCR.png]
[Image: knTTal3.gif]
| SPRITES | BLAZE |



Reply
Thanks given by:
#40
(01-06-2014, 05:06 PM)onikage Wrote:  actually, firen also has speed lines in rolling frames difference is i overdone them.
Yup. I just checked all and they always seem to have some kind of speed smudge on the arm. But it's always very subtle, using only the dark shade and few thin lines.

(01-06-2014, 05:06 PM)onikage Wrote:  well, i got the idea the other day i was at the gym boxing.. i was sparing with one of my friends i got knocked down my other friend was filming this with his cam so when we watched it over on video i noticed i didn't close my eyes when i got hit at first until i fell down and thought i could try it for blaze.
Ok - it does look alright. Just unusual for LF2.
Reply
Thanks given by:




Users browsing this thread: 21 Guest(s)