07-03-2013, 08:29 AM
The only diffirence that I can see in this animation is in the pants/midsection. The shirt seems to be going over his crotch at moments, which looks a little bit weird considering the shirt looks very tight.
[C] Walker - 2.08
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07-03-2013, 08:29 AM
The only diffirence that I can see in this animation is in the pants/midsection. The shirt seems to be going over his crotch at moments, which looks a little bit weird considering the shirt looks very tight.
07-03-2013, 09:02 AM
(07-03-2013, 03:13 AM)支倉凍砂 Wrote: Do you think the move sounds interesting at all?I think it could work as his 4th and final ground move (pp/pd/pg and this .. phantom shield?). Also I just reread your description and now I don't actually see why the rebound would be a problem. If it starts out as an inactive energy veil waiting for a projectile to hit before it starts moving forward as a shield I don't see why it should be 'reboundable' at all. If it gets hit by a character it should just shatter and disappear. (07-03-2013, 03:13 AM)支倉凍砂 Wrote: I have considered giving back the running to him, I think a character would need a weapon (Deep/LouisEX) to be able to use it properly, but...Why would he need a weapon to run? And why would SK become too powerful with running? favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
07-05-2013, 01:33 AM
I must have described what I meant poorly.
![]() (07-03-2013, 09:02 AM)YinYin Wrote: I think it could work as his 4th and final ground move (pp/pd/pg and this .. phantom shield?).The "(rebound)" I wrote meant I used frame 30 to do that. To make it more clear: 1. Walker creates a projectile in front of him. 2. It is destroyed if it is rebounded (frame 30), ex. opponent punches it. If it is hit by something else (frame 20), it goes to "active mode". 3. In active mode it slowly moves forward for about 5 seconds, with itr kind 14 and effect 4. If it gets hit the timer restarts. 4. However as it has changed team, opponent projectile attacks will be bounced back but will only damage Walker's team. And Walker's teams projectile will also be bounced back and hurt Walker's team. (07-03-2013, 09:02 AM)YinYin Wrote: Why would he need a weapon to run? And why would SK become too powerful with running?I meant the opposite in both cases. ![]() I think maybe a character with weapon works better with the "hop" Walker now uses. With the bad air-to-ground hitbox of SK I thought it will hardly be used if I remove the hop. However, then I realized it might be fine as you now instead have run dash from which you can use it. Sorry for the misunderstanding.
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
07-05-2013, 05:43 AM
(07-05-2013, 01:33 AM)支倉凍砂 Wrote: 1. Walker creates a projectile in front of him.You won't have this problem if you use frame 10 (hitting) instead of frame 20 (hit) as this won't result in a team change. But I guess this is not much of an option as it would again also hit characters. Either way the drop object method is still there to skip the team change. (07-05-2013, 01:33 AM)支倉凍砂 Wrote: I think maybe a character with weapon works better with the "hop" Walker now uses.In that case he needs to run in the next release. favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
07-05-2013, 08:54 AM
(07-05-2013, 05:43 AM)YinYin Wrote: You won't have this problem if you use frame 10 (hitting) instead of frame 20 (hit) as this won't result in a team change. But I guess this is not much of an option as it would again also hit characters.I'm not too sure how projectiles work. When I was testing around it was frame 20 it went to when it was hit while "inactive" and frame 10 when it was "active", so I just went along with that. (07-05-2013, 05:43 AM)YinYin Wrote: In that case he needs to run in the next release.Have you tried playing stage mode with 7 computer Walkers? I'll miss the bunny hopping when an stage end. T_T
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
07-10-2013, 03:34 PM
Nice char love him.
But i still dont understand how to do all his attacks I onley know how to throw on ground a player or to give him punching up.. very tricky data you used
03-27-2014, 07:42 AM
Hello everyone!
It has been almost 9 months since I made any posts here, and what can I say. Caught up in everyday life trying to get a job, which I finally did a couple of weeks ago! Now I'm brimming with energy for LF2 again, so I hope you still are interested in Walker. I looked back at some comments and PMs, and decided to go nuts. As I was considering earlier I have now switched back Walker to normal running, so no more bunny hopping. Also I have now allowed Walker to cancel his dash into his air specials as he could do that from his hop. I also skipped the anti-projectile move, I think it would fit some other kind of character better. Other major changes include:
My concerns right now:
Download Link: https://www.dropbox.com/s/iejivlvbzqsv4z....04%5D.rar Thank you guys for all your comments, help and most of all patience. I'll try to stay more active from now on!
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
looks good but your 2nd mediafire said Invalid or Deleted File. but 1st one works....downloading
Quit Playing LF2 But Still Love LF-EMPIRE....
03-27-2014, 10:29 AM
Wow. I'm stunned, that you're still working over this. Good luck then! I don't rly have an opportunity to test it.
![]() (03-27-2014, 09:39 AM)Alapottra Wrote: looks good but your 2nd mediafire said Invalid or Deleted File. but 1st one works....downloadingI have switched over to Dropbox for all my releases. You will find links to all 2.00 or later versions in the first post under Version History. I recreated a link to 1.03 as you seen to be interested in older verions as well. (03-27-2014, 10:29 AM)Gad Wrote: Wow. I'm stunned, that you're still working over this. Good luck then! I don't rly have an opportunity to test it.I hope that you can find the time to finish the sprites whenever I have figured out what I actually want! : D
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>
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