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05-14-2014, 10:35 PM
(This post was last modified: 05-22-2014, 05:41 PM by Bamboori.)
22.05.2014
TECH DEMO IS READY!
physics are almost the same as in original lf2.
in the controls, the number next to each button is the ascii value (gonna build a parser later).
vs mode doesnt to anything yet :p
and i have wait=0 after all, just realized that after testing against actual lf2.
but who cares :P
exe for Windows <-click me!
apk for Android <- click me!
the android app only works on devices with actual buttons and xperia play layout because i havent really done anything for touch yet.
also i just noticed that dash attack 2 stays in the first frame. thats merely a missing next, so i wont bother with that until the next tech demo :p
next up will be bdy and itr interaction and/or weapons!
everyone who bothers to download can be betatester :p
original post
Since this is a LF2 related project and I am too lazy to make a blog I'll post my coding progress here :D
If you don't know what this is about, I am developing a LF2 clone in Game Maker Studio with various new features.
Today I made mayor progress with the controls configuration, in the next days I should be able to finish it and release a test (no actual gameplay though, just controls settings).
feel free to comment here when it gets interesting :P
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Uhm.. some teaser screenies perhaps?
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well i know gml pretty good already, plus i got some licenses for gm studio so i can already export to android too.
also i dont see why not to use game maker. its a great programming environment as long as your games arent 3d or very heavy-weighted.
lf2 gm is aimed to be a light game like lf2, plus gm studio lets me export to other platforms easily.
also i hate when people say game maker does not allow actual coding. it certainly does so, with its own embedded language. it just doesnt force you to learn it and it also provides you a nifty environment, much like wpf
@rhino: well as soon as i have anything to show i will do so
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Game Maker isn't bad at all. I just don't see why people care about what environment an application was coded in, regardless if there was "actual coding" or not, as long as it works the way it should.
Anyway, I am really excited about this. Stay motivated XD!
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Offtopic: Wel,, I made a game with roblox language coding, in roblox of course.
Ontopic: Keep it up Bamboori, I am waiting for it  .
Offtopic2: I don't wanna wait for a Moti (Moti actually means Fat in Hindi, :P XD, I am from Bangladesh )
Credits to PF for my Current Avatar, and Possibly my Rep Char F
Interested in Gaming? Check out my channel, its going to be updated soon.
You're just dying if you're living and thinking about a betrayal, revive yourself.
Think about that one person that has trusted you forever, not the thousand people that have betrayed you.
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(05-15-2014, 10:29 AM)Gad Wrote: Why game maker? Don't you think that it's better to learn actual coding language like C++? Define actual coding language.
@bamboori: Will you bombard me with questions again?
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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i hope not :P i did advance quite a bit in regards of gml as well as in general coding and game design.
and i wont need vertical moving platforms... or will i?
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So why don't you guys team up? If Bamboori focuses on the interface, and Someone else focuses on the game logic, I am sure you guys will be able to pull it out fast.
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05-16-2014, 10:32 AM
(This post was last modified: 05-17-2014, 08:06 PM by Bamboori.)
actually im focusing on coding and could use help with interface graphics
edit:
okay, part of the controls settings works now. enough for me to move on to the game physic and frame progressing and do the remaining controls later
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okay, im currently rewriting template.dat.
original frame 0:
DC-Code:
<frame> 0 standing
pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
new frame 0:
Code: case 0: //standing
{
pic=0 state=0 wait(4) next=1 dvx=0 dvy=0 dvz=0 centerx=39 centery=79
wpoint(1,33,45,21,0,0,0,0,0)
bdy(0,21,18,43,62)
}
the wait has to be a function for my scripting to work. i could redo every variable from the top row into a function, would that be better?
and is it okay to have less self-explaining code? wpoint has all the code from the original, just... well compressed id say.
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