10-12-2008, 07:04 PM
Are you serious? Its only 45 seconds...
Btw, to make this post ontopic, I'm currently coding Yoshi :P
Btw, to make this post ontopic, I'm currently coding Yoshi :P
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Super Smash Fighters, an LF2 Mod I'm working on (v0.1 RELEASED!)
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10-12-2008, 07:04 PM
Are you serious? Its only 45 seconds...
Btw, to make this post ontopic, I'm currently coding Yoshi :P
10-13-2008, 12:01 AM
---off---
lol man, i can die in 45 seconds! ![]() ---/off--- the next version is in 2.0 engine?
10-13-2008, 04:56 AM
No, I'm not going to use 2.0 until state 4000 is implemented into it.
10-13-2008, 04:10 PM
I think that using the 2.0 engine is wrong, now.
Cause many dudes, including me, had problems with the 2.0. I know that it's correctable, but it should be said to everybody who's going to download, it's a little complicated, it's better wait a little bit to pass to the 2.0 version.
10-13-2008, 04:27 PM
(10-13-2008, 04:10 PM)Guigs Wrote: I know that it's correctable, but it should be said to everybody who's going to download, it's a little complicated, it's better wait a little bit to pass to the 2.0 version.Hmm, you could also download the installer and pack it into the version to fix that bug. And in the readme you mention something like "If LF2 crashes on your computer, run the installer to install the c++ runtime environment {or whatever it is} on your computer." (10-13-2008, 11:31 AM)Hukko Wrote: but the EXE (of 2.0) is ready to use?I wouldn't rely on that, Zazz talked about the state-4000-issue, so I assume that a couple of his characters make use of that function. An exe that hasn't implemented these features might create bugs.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
10-13-2008, 04:54 PM
Yeh Blue-Phoenix,
I've read that too, but i still doesn't know how to correctly fix, but i saw other dudes doing some download on microsoft website to make it work, don't remember what it was
10-13-2008, 06:00 PM
@above This might help
![]() http://www.lf-empire.de/forum/showthread.php?tid=1079 @topic About Link's Final Smash: You know the part where the map turns all dark? You may want to use a state:9997 with dvy:550 for the dark-thing--it looks kinda wierd if you're on one side of the map and your enemy is on the other.
@Drahcir
I wasn't the one who coded Link's final smash :\ Progress: Yoshi's double jump ![]() I tried to make it look smooth, I think I succeeded :P EDIT: I decided to resprite Fox because my current one is too big :\ ![]() C+C plz
10-16-2008, 05:10 PM
The Yoshi's jump is really nice, and i thought your previous fox we're good thought, i wouldn't change it.
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