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How to: script Artificial Intelligence
#51
Idk, when I tried it the first time it actually worked without problems, afterwards it didn't.
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Think about that one person that has trusted you forever, not the thousand people that have betrayed you.
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#52
Is there some variable to find out if the character is visible? I meat something like Rudolph's invisible move?
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#53
.blink

both blinking after getting up (leaving state 14) and Rudolfs invisibility use that same value.
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#54
how to know what is the char id?
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#55
Hi,

is here some way how to add new move to existing original character without delete original AI? When I use ego() function, it deleted all moves except D>A (Firen's fireball).
I read somewhere it's not possible. How is it now in 2017?

Thanks.
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#56
Add a part before original script? That's what I need. Where can I find original script? (I mean original scripts for Firen, John etc., not mean scripts of custom characters)
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#57
You mean like this(?):
Code:
int ego(){
if (self.hp < 400){
DdA();
}
return 1;
}
It's just stand and use it when <400.


When I use this:
Code:
int ego(){
if (self.hp < 400){
  DdJ();
}
return 0;
}
It's working and without original special moves (except D>A).

Can you code it please how do you mean it?
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#58
It's surprising that there're still so many people working on this :D

What a shame that I just get to know this after FIVE YEARS this amazing work has been released.
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