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Hypermodders Hovering Method
#11
Kayz, first of all, nice method, HM :)
Secondly, as you can hopefully see, when you press attack, you'll stay in these hover-frames. These were originally the jump-attack-frames. This means, if you want to implement the jump-attack again, you'll need to work with hit_xx (excluding hit_a). There, you'll write the number of the "new" jump-attack-frame-number. Isn't really difficult to understand, honestly. When you've understood it, you'll go like this guy here: [Image: facepalmplz.jpg]
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#12
(10-16-2008, 05:08 PM)Guigs Wrote:  Nice dud, but if we need to keep A pressed, how would you be supposed to attack?
(10-16-2008, 05:23 PM)snorsorbet Wrote:  ... Maybe with a hit_j: ?
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I wrote following:

(10-15-2008, 07:50 PM)I Wrote:  I've played a bit around and got following result:

Code:
<frame> 80 hovering
   pic: 61  state: 3  wait: 2  next: 81  dvx: 0  dvy: 0  centerx: 39  centery: 70  hit_a: 0  hit_d: 110  hit_j: 60 mp: 15
   bdy:
      kind: 0  x: 20  y: 18  w: 34  h: 61
   bdy_end:
<frame_end>

<frame> 81 hovering
   pic: 61  state: 3  wait: 2  next: 212  dvx: 0  dvy: 0  centerx: 39  centery: 70  hit_a: 0  hit_d: 110  hit_j: 60
   bdy:
      kind: 0  x: 20  y: 18  w: 34  h: 61
   bdy_end:
<frame_end>

hit_j = attack
hit_d = defend

works clearly!

btw:
thx azzi!^^

however, just submit to the adv-DC-section now!

and @BP:
(10-15-2008, 07:50 PM)I Wrote:  Who needs Jump attack? :p
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#13
Sorry dud, relax.

I just don't understand very well DCing.

lol
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#14
let me correct myself: after u press A and getAttack is true, isAttack is set to true and getAttack is set to false.

and @everyone, there's also getJump and getDefend, and hit_j: only works if isJump is true, and hit_d: only if isDefend is true (respective variables). and those all become false after 5 frames since they were set to true (if i'm right).

@HM
a gif would be more appreciated (is it just like keep on pressing Jump like jumping in mid air, or is it actually hovering like floating/bobbing up and down on water?)



Azriel~
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#15
It's more like the hit_j-fligth, but i didnt want to call it flying becuz you just need to hold the button, and if you stop holding it, you'll "fall" down! (frame212) I added aditional moves, so if you hold attack while pressing jump or defend you'll hover up short after the move.^^
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