10-16-2008, 06:45 PM
Kayz, first of all, nice method, HM ![:) :)](https://lf-empire.de/forum/images/smilies/smile.gif)
Secondly, as you can hopefully see, when you press attack, you'll stay in these hover-frames. These were originally the jump-attack-frames. This means, if you want to implement the jump-attack again, you'll need to work with hit_xx (excluding hit_a). There, you'll write the number of the "new" jump-attack-frame-number. Isn't really difficult to understand, honestly. When you've understood it, you'll go like this guy here:
![:) :)](https://lf-empire.de/forum/images/smilies/smile.gif)
Secondly, as you can hopefully see, when you press attack, you'll stay in these hover-frames. These were originally the jump-attack-frames. This means, if you want to implement the jump-attack again, you'll need to work with hit_xx (excluding hit_a). There, you'll write the number of the "new" jump-attack-frame-number. Isn't really difficult to understand, honestly. When you've understood it, you'll go like this guy here:
![[Image: facepalmplz.jpg]](http://a.deviantart.com/avatars/f/a/facepalmplz.jpg)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt