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Unfinished Characters
#1
Here i will post my unfinished works that i have started and probably wont finish...
so that the not only rotten on my pc i will share it with you maybe someone will use them :D

link to the gallery for the fist two chars:http://imgur.com/a/jaqrE

Stormy(70%):
[Image: oeyQz.png]
Basic Sprites are nearly done and 1 Special Attack.

Steel(90%):
[Image: G3Bno.png]
Only the running punch is left and 3 Special Attacks.

Foxy(45%):
[Image: 9xcr8Mk.png]
The attacking sprites are left.

Sakura is also included.
Foxy i will maybe finish some day but the other are unlikely:P

Download Link
[Image: ZHkICNr.png][Image: adGT3Xm.png]
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Thanks given by: Gad , Nyamaiku
#2
Dude, that tornado animation tho!!
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Thanks given by: Gad , JoHo15
#3
I will try finishing the chars sprites after the fighter duo
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Thanks given by: JoHo15
#4
You see why I asked you to make non standing sprites?
well, even if this is an old stuff you still need to start making something less stiff, like gad said (stick in the a**).
Looking at tornado animation you can still see that stiff pose, only tornado effect makes it look good. Its like toy figure that can bend arms and legs.

edit: If you want to become realy good spriter, try making various things. Making one same pose wont make you good enough. Make same with many poses and that will be good enough.
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Thanks given by: JoHo15
#5
(07-23-2014, 04:36 PM)TheKidd Wrote:  I will try finishing the chars sprites after the fighter duo
yeah, would be cool to see some of my chars finished :D

(07-23-2014, 05:19 PM)EXG9 Wrote:  You see why I asked you to make non standing sprites?
well, even if this is an old stuff you still need to start making something less stiff, like gad said (stick in the a**).
Looking at tornado animation you can still see that stiff pose, only tornado effect makes it look good. Its like toy figure that can bend arms and legs.

edit: If you want to become realy good spriter, try making various things. Making one same pose wont make you good enough. Make same with many poses and that will be good enough.
i know that the are not the best animated.. that were my first chars i wanted to create...
and the main reason i wont finish them is because they have lack quality...
i am also working at the moment on a mod so i don't do always standing sprites :P
[Image: a51eZnL.gif]
here is my newest animation is that less stiff enough ?

[Image: ZHkICNr.png][Image: adGT3Xm.png]
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#6
By stiff I ment that its torso almost never bends like this http://sketchtoy.com/62312858
and what bend is this http://sketchtoy.com/62312841

Thats mostly caused because you overusing copy paste function.



As you can see in this your animation. Its good enough, atleast its maching mod style. But To me it seems too simple. You still cannot make good animation because you lack of animation skills and skills in making pixel stuff. I can see this animation as http://sketchtoy.com/62312932
and it just lacks in between frames.

And for it, its not stiff. As I said good enough for that mod


Quote: i am also working at the moment on a mod so i don't do always standing sprites
well, when you are posting standing sprites and working almost secretly on a mod, we dont know how it looks like.


edit: and just because of this some people will start hating me
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Thanks given by: JoHo15
#7
(07-23-2014, 06:28 PM)EXG9 Wrote:  edit: and just because of this some people will start hating me

nah b these are some valid points. I do a lot of copy pasting of the torso as well, but i sometimes skew it a bit either with paint or by removing pixels diagonally on one side and adding them on the other to give some movement in the upper body. For legs usually I have to resprite them, arms sometimes re-used but sometimes re-drawn. As for head and hair, I use like the same sh*t all the time hahaha
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Thanks given by: Nyamaiku
#8
Quote: As for head and hair, I use like the same sh*t all the time hahaha
for head I agree :) its not beding :) more heads will be needed if its rolling or something :)
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#9
This is off-topic, but I really feel the need to critique the animation presented.
That animation looks fluent, but the positioning is just off. How does someone swing in front of them and magically end up with their weapon behind them and holding it as if he didn't even let go? Also, while he's spinning: when he faces forward during the spin it looks fine. However, when he faces away we see his arms still cover his scythe (it looks like it's running through his shoulder, ouch...). The scythe is too high up.
[Image: uc7038T.png]
Unless those are some sort of holders that are running through the handle (which wouldn't make sense anyway), this doesn't even look right at all.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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#10
(07-23-2014, 06:58 PM)Bat Tamer Wrote:  This is off-topic, but I really feel the need to critique the animation presented.
That animation looks fluent, but the positioning is just off. How does someone swing in front of them and magically end up with their weapon behind them and holding it as if he didn't even let go? Also, while he's spinning: when he faces forward during the spin it looks fine. However, when he faces away we see his arms still cover his scythe (it looks like it's running through his shoulder, ouch...). The scythe is too high up.
[Image: uc7038T.png]
Unless those are some sort of holders that are running through the handle (which wouldn't make sense anyway), this doesn't even look right at all.

I believe that you want to check everything again. It was always behind when he was flying.
its just bit poortly sprited at some places. Red lines gets covered by black which are arms of this guy.
more like this http://sketchtoy.com/62313652
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