Posts: 371
Threads: 12
Joined: May 2014
08-06-2014, 10:30 AM
(This post was last modified: 08-16-2014, 01:09 PM by Hellblazer.)
Hi everybody. So lets get started with..
There will only be 6 slots available for registration. I will not play the game; i will manage it.  I will create quests and stories.
It will be an Adventure RPG (as descirbed in the name itself  ) of the medivial era with many optional quests, shops, weapons etc. There will also be Level Up system. More info. in detail below.
HP=Health Power
MP=Mana Power
Exp.=Experience of your character
Level [no.]=Current Level of your character
Strength-Physical strength of your character.
Dexterity-The reflexive speed of your character.
Wisdom-Knowledge and Intelligence of your character.
Defense-The amount of damage reduced by your character.
Agility-The chance of blocking or dodging the enemy's move.
Speed-The Speed (running) of your character.
Accuracy-The accuracy of your character.
Warrior-They are the masters of close combat, but slow and somewhat weak at ranged combat. They are the strongest class at the start of RPG. They mainly attack with weapons or hand to hand combat.(They can choose 3 weapons and 3 moves, but no spells.)
Wizard-They are the rulers of ranged combat, but slow and somewhat weak at close combat. They have problems at the start of the RPG, but they rule afterwards when their level is high. They mainly use spells to attack.(They can choose 3 spells, but 1 move and 1 weapon.)
Explorer-They are extremely capable of defending harsh moves and their speed is swift as their main function is exploring unknown areas and completing quests. They are good to choose at RPG, though the lacking part is their strength.(They can choose 2 weapons and 2 moves and 1 spell).
All Rounder-The name itself describes; They are the JACK OF ALL TRADES. Nice at everything but not perfect. Good for those to choose who are unable to find out the best class.(They can choose 2 weapons, 2 moves and 2 spells.)
Note: The elements cannot be used by the characters, they will describe the same element type of god you will believe in throughout the RPG. It will also describe the advantages you have throughout the game in some quests. There are only 6 elements available as the no. of registration slots is 6. And, one element can only be chosen by one person. {I will not discuss much about it. You will get to know more about it and its secrets in the game  }
1. Fire (Available) Major God=Hades
2. Water (Not Available) Major God  osiden
3. Lightning (Available) Major God=Zeus
4. Grass (Not Available) Major Goddess=Gaia [The names are REAL; so respect  ]
5. Darkness{Evil} (Not Available) Major God=Kronos
6. Light{Good} (Not Available) Major Goddess=Athena
I will not provide any weapons, you people can name any and may post an image of it during registration. The no. of weapons allowed at the start of RPG are described at the character list above. Be sure not to give any modern or gunpowder weapons.
Warrior:-
HP-50
MP-25
EXP.-500/1000
LEVEL 3
STR-25
DEX-23
WIS-15
DEF-19
AGY-10
SPD-10
ACC-15
Wizard:-
HP-30
MP-50
EXP.-500/1000
LEVEL 3
STR-10
DEX-25
WIS-25
DEF-16
AGY-15
SPD-19
ACC-17
Explorer:-
HP-60
MP-20
EXP.-500/1000
LEVEL 3
STR-09
DEX-26
WIS-18
DEF-25
AGY-24
SPD-30
ACC-20
All Rounder:-
HP-30
MP-30
EXP.-500/1000
LEVEL 3
STR-20
DEX-20
WIS-20
DEF-20
AGY-20
SPD-20
ACC-20
NOTE:- Any Overpowered moves will not be added, you either have to change it or remove it or lessen its effect.
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Name of character:
Gender:
Age:
Class:
Element:
Personality:
Description:
Moves: [With a little description that what it does]
Weapon: [Also with a little description that what it does] {Optional image}
Advantages:
Disadvantages:
Likes:
Dislikes:
Spells: [Not for warrior] {Describe}
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1. Don't argue or fight with someone in the RPG. That may cause me to kick that person.
2. You can post anytime you want because a proper time causes problems relating to GMT.
1.Nyamaiku=John
2.The Kidd=Vapor
3.Amadis=Dexton
4.Conqueror=Senpai
The story will begin when all 6 slots are registered. The Background Story will also be revealed after registration is done.
No more registers yet, so i will begin the story now. The ones who register lately can continue with the others, wherever they are or have reached.
2 Slots still available for those who want to register
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Posts: 233
Threads: 17
Joined: Oct 2013
08-06-2014, 02:26 PM
(This post was last modified: 08-09-2014, 08:32 AM by Nyamaiku.)
Appendix Wrote:Join my RPG mannnnn!!!!!!!!! Appendix Wrote:plz remove dat spoiler man on the rpg  how about a no? 
Name of character: John
Gender: Male
Age: Undisclosed
Class: All Rounder
Element: Darkness{Evil}, Major God=Kronos
Personality: Lazy, casual.
Description: More of a tactician than a fighter, he does not starts a fight if he can avoid it. He respect those who respect others, and will never judge someone from his looks or actions. Even though he keeps complaining about his duties, he will still carry out the work he has been trusted with.
Likes: Sleeping, books, good food, animals.
Dislikes: Bitching people, noisy bastards.
Advantages: Tactics and mind games, making use of the surrounding and terrain, good with every kind of weapon.
Disadvantages: Moderate acrophobia(afraid of height), girls/women/ladies
Weapon:
-Katana
-Short bow and arrow
Moves:
Initial sword draw:
-Slash the enemy by drawing the katana with extreme speed. Deals 50% extra damage, but can only be used when the sword is in the sheath. (normally used once in a battle, unless John use one turn to keep the katana back in the sheath)
Arrow to the knee:
-Shoots an enemy's leg to Slow the enemy for 2 turn. Deals the same damage as a normal arrow shot, but has a decreased ACC of 20%.
Spells:
Nightshade [15 mp, 4 turn cooldown]
-Puts all enemies to Sleep for 2 turns with a 50% chance(flip a coin for each enemy). Those who are not put to sleep will be Slowed for 1 turn.
Power of Darkness [5 mp, 2 turn cooldown]
-Increase self STR, SPD and ACC by 50% for 2 turns.
*Slow: decrease SPD by 50%
*Sleep: Sleeping enemies will wake up if they got hit.
back from the dead.....kinda
Thanks given by:
Posts: 371
Threads: 12
Joined: May 2014
08-06-2014, 02:49 PM
(This post was last modified: 08-06-2014, 02:55 PM by Hellblazer.)
Added John.No OP moves.
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Posts: 162
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Joined: Feb 2014
08-06-2014, 03:42 PM
(This post was last modified: 08-14-2014, 11:57 AM by ThrillerBeat.)
Name of character: Vapor
Gender:male
Age:30
Class:explorer
Element:water
Personality:he doesnt talk much
watergattlin -many weak shots of a watergun
Swordslice- slices
Weapon:watergun,sword
Advantages:He can attack more opponents in ranged range than another
Disadvantages:he cant fight in melee very nice
Likes:taking a shower,swimming
Dislikes:Getting stopped during doing his things
Spells:
Surfwave: he makes a wave from nowhere and all opponents get damaged.mp 7 cooldown2
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Posts: 496
Threads: 21
Joined: Apr 2013
08-06-2014, 03:43 PM
(This post was last modified: 08-06-2014, 05:09 PM by AmadisLFE.)
Name of character: Dexton
Gender: Male
Age: 18
Class: All rounder
Element: Light[Good], Major Goddess=Athena
Personality: Nice and Kind
Description: Undisclosed
Moves:
Rising Cut: An Uppercut with his sword, Classic.
Explosive shot: A more powerful shot, hits multiple targets.
Weapon:
A Diamond Sword
and a "Cross"bow ( A bow with a holy cross on it holy cross is called ankh if I am correct )
Advantages:
Dexton is pretty calm and reflexive, he is quite good at battle because he has sharp eye's, and What I mean by Sharp Eyes is that he has more chance of evading and hitting his enemies.
Disadvantages:
Dexton can't fight well when he is bored, or tired.
Likes:
Dexton likes Being Active, saying jokes and eating good food.
Dislikes:
Dexton hates being Quiet, he also hates bad jokes.
Spells:
Small Light Blast: Regular Small blast of Light, a must for all elemental users. ( Has a 50% chance of blinding enemy for a turn ) [ 2 turns of cooldown, costs 5 MP ]
Heavy Light Blast: Bigger Light blast, deals splash damage. ( Has a 50% chance of blinding enemy for a turn ) [ 4 turns of cooldown, costs 15 MP ]
Credits to PF for my Current Avatar, and Possibly my Rep Char F
Interested in Gaming? Check out my channel, its going to be updated soon.
You're just dying if you're living and thinking about a betrayal, revive yourself.
Think about that one person that has trusted you forever, not the thousand people that have betrayed you.
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Posts: 371
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Joined: May 2014
08-06-2014, 04:19 PM
(This post was last modified: 08-16-2014, 09:41 AM by Hellblazer.)
Added Vapor. No OP moves 
Added Dexton. No OP moves
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Posts: 371
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(08-06-2014, 06:05 PM)Nyamaiku Wrote: (08-06-2014, 04:19 PM)Appendix Wrote: Added Herobrine. No OP moves  (08-06-2014, 03:42 PM)TheKidd Wrote: Moves:Smite - a thunder which stuns a foe damages high
Electric shield - his shield block everything and foes who use water or meele attacks get thunder damage 2turns
Thunder curse - he can makes a thunder cloud which damages all opponents for 3turns weak damage
Advantages:He can attack more opponents in meele range than another if you ask me...thats freaking OP...
thunder that stuns with high damage?
shield that block everything?
and all of this doesnt require mp and cooldown. Um.. I think ure right;Moreover it looks like a spell
First smite had the effect of thunder that stuns everything
so, i thought its better than before
You made me look it closely now, Thanks
Ill PM The Kidd
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Posts: 138
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08-07-2014, 05:20 AM
(This post was last modified: 08-13-2014, 08:49 AM by Conqueror.)
Name of character: Senpai(Call me Senpai  )
Gender:Male
Age:20
Class:Wizard
Element:Grass(Weird)
Personality:Cold-blooded,unpredictable
Description:Lazyyy
Spells:
Poison Amethyst: Uses poison in plants to enemies,low but takes damage gradually[Cooldown: 1 turn MP usage:10]
Call of the wild: Summons nature to go on a rampage[Cooldown: 2 turns MP usage:15]
Heal: Heals someone (usually ally) using plants[Cooldown: 3 turns MP usage:10]
Move:[Cooldown: 1 turn MP usage:0]
Green Arrow:Shoots a green arrow at a target,low usage of mp,medium damage
Weapon:
Long bow: Ranged damage ,takes long to shoot,Heavy damage
Advantages: Almost invincible when going to a place with lots of plants (  )
Disadvantages: Go sick when seeing plants cut down (LOL)
Likes: Girls(DUH),Food
Dislikes:Carpenters and Wood-builders XD
Credits to Prince_freeza for avatar
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Posts: 233
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(08-07-2014, 05:20 AM)Conqueror Wrote: Class:Wizard
Moves:
Poison Amethyst: Uses poison in plants to enemies,low but takes damage gradually
Call of the wild: Summons nature to go on a rampage
Heal: Heals someone (usually ally) using plants
Weapon:
Long bow: Ranged damage ,takes long to shoot,Heavy damage
Knife: Close combat (DUH) low damage (08-06-2014, 10:30 AM)Appendix Wrote: Wizard-They are the rulers of ranged combat, but slow and somewhat weak at close combat. They have problems at the start of the RPG, but they rule afterwards when their level is high. They mainly use spells to attack.(They can choose 3 spells, but 1 move and 1 weapon.) changes required: remove 1 weapon, change the moves to spells, and add 1 move.
moves are more of a special regular attack imo
back from the dead.....kinda
Posts: 371
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Joined: May 2014
08-07-2014, 06:17 AM
(This post was last modified: 08-07-2014, 12:17 PM by Hellblazer.)
Also be sure to add mp usage and cooldown turns. Cooldown for Senpai willbe less as he is a wizard.
The Kidd ,you have to remove any 2 spells , and your weapon gun and its move too. I already mentioned gunpowder weapons are not allowed
Added Senpai.
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