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how exactly will my arrow crafting work? per fight or per round?
| Ramond edited this post 08-24-2014 12:39 PM because: |
| It's not fight-based at all, it will just need some (environmental) time, so if you're in a hurry you won't be able to. |
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dark mothafucking bolt at butch! (he seems to be a non-mage with low MR thus I should be focusing him)
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So i focus mage or help you?
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focus the mage  I asume he has about 100-130 HP, and you hit an elite guard with 42DEF for 62 HP back at the estate, this mage probably has less DEF, so I think you can two- or three-shot that guy
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Simon (93 ATK) attacks Sparksy (?? DEF)! (HIT Roll: 10, DMG Roll: 3)
He deals 60 physical damage!
Sparksy casts Lightning Field (?? lightning damage per round) (-?? MP)! (RND Roll: 2)
Sparksy's Lightning Field (?? lightning damage per round) crackles! (DMG Roll: 21|13, STA Roll: 26|65)
Nave sustains 0 lightning damage!
Simon sustains 6 lightning damage!
Blue Phoenix is caught in the field and is now shocked!
Butch (?? ATK) attacks Simon (39 DEF)! (HIT Roll: 22, DMG Roll: 4)
He deals 45 physical damage!
Nave casts Dark Bolt (85 shadow damage) (-23 MP) on Butch (?? MDF)! (DMG Roll: 3, INK Roll: -)
He deals 66 shadow damage!
Current TV: 29
Simon will to act at TV 46
Nave will act at TV 58
Book of Knowledge
(Hints of Interest:
Stat poins left: -)
Skill points left: -)
Drahcir - HP: 146/146, MP: 15/15 (3x LoH, 1x Smite)
Bamboori - HP: 115/115, MP: 7/11 (Arrows: 16)
SirFrog - HP: 87/87, MP: 103/128
Blue Phoenix - HP: 81/81, MP: 10/10
snorsorbet - HP: 113/113, MP: 44/62
Phil - HP: 100/100, MP: 11/11
Nave - HP: 94/94, MP: 68/127-23
Simon - HP: 43/94-6 -45, MP: 5/5
Sparksy - HP: ???/???-60, MP: ???/???-??
Butch - HP: ???/???-66, MP: ?/?
Lightning Field: ?? lightning damage per round / after Sparksy (1 round remaining)
Gold coins: 832
![[Image: world_map.png]](http://www.vertigofx.com/jrkstudios/rpg/maps/world_map.png)
(originally by me; ingame by Bamboori)
It's midday. (7:14 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
03:28 [BluePhoenix] sleep is for weakling.
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Sparksy attack  they are too stronk i think
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Healing somin :o you might die though because I'm the last to attack... darn, I didn't know they'll attack before me or else I'd have healed you on my first move already
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Simon (93 ATK) attacks Sparksy (?? DEF)! (HIT Roll: 24, DMG Roll: 13, CRI Roll: 5)
He deals 69 physical damage!
Sparksy casts Healing (Level 1) (HP +50) (-15 MP) on himself! (RST Roll: -3)
He replenishes 51 health points!
Sparksy's Lightning Field (?? lightning damage per round) crackles! (DMG Roll: 15|7, STA Roll: 74|69)
Nave sustains 0 lightning damage!
Simon sustains 0 lightning damage!
Suddenly Nave notices a little, yet definite sign, seeing Sparksy and Butch giving a slight nod to each other.
Butch prepares a dual attack with Cleave!
Nave casts Healing (Level 1) (HP +50) (-15 MP) on Simon! (RST Roll: -8)
He replenishes 47 health points!
Current TV: 58
Simon will act at TV 69
Nave will act at TV 87
Book of Knowledge
(Hints of Interest:
Stat poins left: -)
Skill points left: -)
Drahcir - HP: 146/146, MP: 15/15 (3x LoH, 1x Smite)
Bamboori - HP: 115/115, MP: 7/11 (Arrows: 16)
SirFrog - HP: 87/87, MP: 103/128
Blue Phoenix - HP: 81/81, MP: 10/10
snorsorbet - HP: 113/113, MP: 44/62
Phil - HP: 100/100, MP: 11/11
Nave - HP: 94/94, MP: 53/127-15
Simon - HP: 90/94+47, MP: 5/5
Sparksy - HP: ???/???-69 +51, MP: ???/???-15
Butch - HP: ???/???, MP: ?/? (preparing Dual Cleave)
Gold coins: 832
![[Image: world_map.png]](http://www.vertigofx.com/jrkstudios/rpg/maps/world_map.png)
(originally by me; ingame by Bamboori)
It's midday. (7:15 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
03:28 [BluePhoenix] sleep is for weakling.
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quick somin! defend! asdfasfdasf and I'll wait until it's my turn so I can see if somebody needs healing or if I can actually attack that round
| Ramond edited this post 08-25-2014 04:02 PM because: |
Hm, you can't wait - if you wait you lose your turn 
The order of attacks basically happens in time intervals of several milliseconds, so while you prepare/launch your spell/attack, almost at the same time the others do their attacks so until you see that and change your mind it's too late for this turn -> that is why AGI isn't such an unimportant stat |
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