10-16-2008, 06:45 PM
Kayz, first of all, nice method, HM
Secondly, as you can hopefully see, when you press attack, you'll stay in these hover-frames. These were originally the jump-attack-frames. This means, if you want to implement the jump-attack again, you'll need to work with hit_xx (excluding hit_a). There, you'll write the number of the "new" jump-attack-frame-number. Isn't really difficult to understand, honestly. When you've understood it, you'll go like this guy here:
Secondly, as you can hopefully see, when you press attack, you'll stay in these hover-frames. These were originally the jump-attack-frames. This means, if you want to implement the jump-attack again, you'll need to work with hit_xx (excluding hit_a). There, you'll write the number of the "new" jump-attack-frame-number. Isn't really difficult to understand, honestly. When you've understood it, you'll go like this guy here:
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt